Glowing platforms are blurry and dizzying because of the forced bloom. Disgusting.
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Glowing platforms are blurry and dizzying because of the forced bloom. Disgusting.
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Professional lurker.
Why?? Normally my complaint is just that it makes it harder for me to see but I just think it looks bad too.. it reminds me of when I thought I was cool for using Photoshop but all I knew how to do was blur the photo and overlay it on the original one.
I respect people who enjoy bloom too cause we all have different eyes and tastes but that.. ruins the entire fight's aesthetics for me. It surely looked better with bloom before DT and it looks like that now because of lighting engine changes right..?
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
Temporal Anti-Aliasing solutions are in no way inherently blurry in motion. They generally have better motion clarity than any other options and are on top of that the only solutions that are fully temporally stable. WHEN implemented correctly. Which neither DLSS nor TCSMAA are. Their camera jitter doesn't even work in half of all game situations and when it does work it behaves unlike anything else in the industry. Temporal AA does literally not work without jitter, btw, so that's extra great.If you want more informations why the game causes eye strain because it looks so blurry in motion:
https://www.reddit.com/r/FuckTAA/com...pness_texture/
And yes, DLSS/DLAA is basically TAA with some upscaling and AI stuff included.
Cheers
The perceived issues with motion clarity in XIV outside of FXAA or AA off are 100% a problem of their own creation. TAA does often cause an overall softer image, that generally gets worked against with built in sharpening solutions but XIV doesn't even do that correctly.
Other SE games with TAA(XVI and 7R are the main culprits I'm aware of) have the same issue, so it's a company-wide mistake that they just aren't willing to fix for some reason.Temporal Anti-Aliasing solutions are in no way inherently blurry in motion. They generally have better motion clarity than any other options and are on top of that the only solutions that are fully temporally stable. WHEN implemented correctly. Which neither DLSS nor TCSMAA are. Their camera jitter doesn't even work in half of all game situations and when it does work it behaves unlike anything else in the industry. Temporal AA does literally not work without jitter, btw, so that's extra great.
The perceived issues with motion clarity in XIV outside of FXAA or AA off are 100% a problem of their own creation. TAA does often cause an overall softer image, that generally gets worked against with built in sharpening solutions but XIV doesn't even do that correctly.
You will never completely get rid of the the blur in motion when you are using TAA. And yes, there are some things you can do additionally to suppress it. Like good pixel jitter patterns, motion vectors etc. It seems, that FF14 fails hard at both points.
Cheers
Rise from the dead: Eye Strain!
I was hoping the UI panel would have some words for us at least in regards to things like HUD fonts but it seems like I was being overly hopeful, but I only saw everything secondhand so maybe I missed something
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
I went through the second dungeon of DT today....the neon glow on literally everything made me want to close my eyes and never look. The bloom really makes it all look worse...One of the mobs felt like an actual glowstick...
Back to the front page, please accessibility gods
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
Upgrading graphics is basically just a matter of switching graphics rendering from a Ps3 to a Ps4, that's all.
Where it really changes is when people add shaders.
Take a look at Ghost of Tsushima or any other game that isn't an MMO, it's always graphically more beautiful.
What did you expect? The liveletters always seem to tell us how wonderful the graphical change is, but it's still below any game released on Ps4. Whether you like it or not, this is still a Playstation-based MMO, and we'll be switching to Ps5 graphics at the next opportunity.
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August 2024
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Still Useless... To have so many Commendations in 2024
And what does that have ANYTHING to do with the game hurting people now that never had a problem before the "update"? (like me) Less pixelated graphics aren't the problem as I can for example play Frist Descendant just fine and that game has alot of flashbangy effects too.
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