


You will never completely get rid of the the blur in motion when you are using TAA. And yes, there are some things you can do additionally to suppress it. Like good pixel jitter patterns, motion vectors etc. It seems, that FF14 fails hard at both points.
Cheers
Rise from the dead: Eye Strain!
I was hoping the UI panel would have some words for us at least in regards to things like HUD fonts but it seems like I was being overly hopeful, but I only saw everything secondhand so maybe I missed something
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.



I went through the second dungeon of DT today....the neon glow on literally everything made me want to close my eyes and never look. The bloom really makes it all look worse...One of the mobs felt like an actual glowstick...
Back to the front page, please accessibility gods
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.


Upgrading graphics is basically just a matter of switching graphics rendering from a Ps3 to a Ps4, that's all.
Where it really changes is when people add shaders.
Take a look at Ghost of Tsushima or any other game that isn't an MMO, it's always graphically more beautiful.
What did you expect? The liveletters always seem to tell us how wonderful the graphical change is, but it's still below any game released on Ps4. Whether you like it or not, this is still a Playstation-based MMO, and we'll be switching to Ps5 graphics at the next opportunity.
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August 2024
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Still Useless... To have so many Commendations in 2024



And what does that have ANYTHING to do with the game hurting people now that never had a problem before the "update"? (like me) Less pixelated graphics aren't the problem as I can for example play Frist Descendant just fine and that game has alot of flashbangy effects too.



Don't bother, it honestly feels this person lives in their own little bubble where we don't exist in their world and they make some nonsense posts... But feel free to speak to their FC leader about their behavior as they so claim as if that's somehow...a good thing.And what does that have ANYTHING to do with the game hurting people now that never had a problem before the "update"? (like me) Less pixelated graphics aren't the problem as I can for example play Frist Descendant just fine and that game has alot of flashbangy effects too.



You're right, every PS4 and 5 game has so much bloom on every light source that objects just run together.Upgrading graphics is basically just a matter of switching graphics rendering from a Ps3 to a Ps4, that's all.
Where it really changes is when people add shaders.
Take a look at Ghost of Tsushima or any other game that isn't an MMO, it's always graphically more beautiful.
What did you expect? The liveletters always seem to tell us how wonderful the graphical change is, but it's still below any game released on Ps4. Whether you like it or not, this is still a Playstation-based MMO, and we'll be switching to Ps5 graphics at the next opportunity.
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I wish it was a slider honestly. I prefer no bloom but even if I wanted to turn it on for a picture I'd want way less bloom than the current available options.
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.






While I am not physically troubled by the updated lighting, I find it unpleasant and mentally distracting in a way that was never on my radar in the old state of the game. Things glint and shine and steal attention, and so often the reflections and cast lighting fail to resemble the light sources in the room and it creates this constant cognitive dissonance and a feeling that there was no care put into making the lighting feel real.
Some issues that come to mind:
The relentless "three lines of lighting" that beam from nowhere and catch on everything.
The lights in the palace at Tuliyollal, where the cast shadows don't match the lights and skylights in the room, and the upper floor reflects lamps that don't exist, and those three beams of cold white lighting jar with the warm lighting of the room.
The marketplace at Tuliyollal, lit by a hundred tiny lanterns overhead that should cast a diffuse light, and yet the ground is lit as if by three giant spotlights from above.
A lamp on a table that lights up the ground beneath the table. (Upper Kozama'uka bandit hideout)
Lights in the background having so much glare and bloom on them that they shine over a person standing in front of them.
Objects or people in front of the setting sun will cast shadows on the air around them. Additionally the angle of the light doesn't make sense and I suspect it is acting as if the sun is a very close object and not the giant distant object it is, where any light shining on a person amounts to a tiny fraction of the light cast by the visible "disc" of sunlight.
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