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  1. #991
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,882
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    There is a video floating around from the final Nier raid where a RDM used limit break (good ol' Verflashbang) right at the same time that the red light / green light train mechanic was coming, and no one could see what the safe track was. Half the raid wiped.

    Some QOL features I think could improve the visual effects:

    * Being able to manually choose the colors for the visual effects from the boss. Right now, hostile ground AOEs are always orange, and friendly ground AOEs are always blue.
    * Being able to change these settings via macros on the fly, allowing you to have a fight specific color profile that you can slap on. /aoe hostile red or /aoe friendly green
    * Being able to set the transparency of the ground AOEs and other attacks. Some fights I need them really REALLY visible, other fights it gets in the way. Again, macro commands to set them - /trans 0-100 - the way I can type in /bgm 100 when a track comes on that I want to jam to in duty roulette
    * Being able to control the total luminosity of visual effects. My friend with a high nits monitor jokingly calls out "ah my eyes" during any super bright attack. /lum 0-100
    * Utilize fade down to black or a cooler color instead of fade up to white whenever possible. It made sense to fade to white in Shadowbringers, but that was two expansions ago. And as always, a choice! /fadeout set dark or /fadeout set light
    (9)
    Last edited by Catwho; 08-04-2025 at 09:55 PM.

  2. 08-07-2025 02:23 AM

  3. #992
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,178
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    I think the issue is they are over-designing these fights to be way more flashy and fast-paced than they need to be, with all sorts of spell effects shooting out everywhere, and there just isn't a need for it at all. I struggled focusing on anything going on for the new alliance raid last night because it was such visual vomit. Pretty much hoped no one would raise me and let me stay dead just to get through it. The airship fight about gave me a seizure.
    (13)
    "The worst foe lies within the self."

  4. #993
    Player
    TransgressorPterodactyl's Avatar
    Join Date
    Sep 2024
    Posts
    43
    Character
    Tyrren Alwarren
    World
    Midgardsormr
    Main Class
    Black Mage Lv 100
    Unsurprising that 7.3 still didn't add any setting adjustments
    (5)

  5. #994
    Player
    glitteringcosmos's Avatar
    Join Date
    Jul 2020
    Location
    Gridania
    Posts
    333
    Character
    Tao Xu
    World
    Odin
    Main Class
    Scholar Lv 96
    If you have to rely on visual noise to add difficulty to the fights, sorry not sorry, that's bad game design.
    (14)

  6. #995
    Player
    WhatIsHappening's Avatar
    Join Date
    Jul 2025
    Location
    Limsa Lominsa
    Posts
    2
    Character
    Hestia Flint
    World
    Malboro
    Main Class
    Culinarian Lv 100
    Glad it's not just me that's been struggling with stuff lately. I've found most of the later fights in the expansion to be much more visually overwhelming than previous expansions, and the latest treasure dungeon's moving background actually made me feel a bit queasy, and I rarely ever get motion sickness. Since the sales for XIV have fallen by a huge amount, I do hope the devs are looking more closely at the forums for feedback and see this one. It's kind of sad they seem to think flashier = better. I don't mind the fight mechanics themselves, I just don't want my eyes to sting after barely a couple hours of playing.
    (8)

  7. #996
    Player
    rihkuwo's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    4
    Character
    Rihku'wo Linili
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Finally adding my voice, because we all need to be heard, and the more voices the better. I was diagnosed with megaloblastic anaemia last year, that had damaged my eyesight because it got pretty bad before being diagnosed. Up until DT and the graphics update, I only got migraines from EXTENSIVE grind/binge sessions, like, hours at a time, which was probably more about staring at the screen for that long more than anything else. Since DT and the graphics update, I'm lucky if I can manage two hours in a row just doing overworld stuff like Shared FATEs, or doing a match of PVP. I've turned off as much of the ability spam flashes as I can; I've changed the settings to different settings in the hopes that it'll help; I've turned off the HDR on my monitor; I've changed colour settings, and more. Playing things like Arcadion means that I need to do it at the end of a gaming session, because if I do it at the start, that's pretty much me done. The painful "crowd" in the background of Arcadion is not only distracting, it's also just visual noise for the sake of visual noise. The amount of flashbangs and lights and explosions and just... STUFF... associated with a lot of the dungeons and bosses from DT and post-DT patches is just noise for noise's sake. You can telegraph the mechanics in a different way and the mechanics would still be as good. Please let us tune down the mechanic flashes/bangs/fireworks/explosions at least a little. Please let us tone down the neon flashing lights in so many of the new areas. PLEASE LET US OPT OUT OF SEEING LIGHTNING FLASHES IN HERITAGE FOUND.

    I also know for a fact that it's FFXIV causing the problem, because I play Destiny 2, probably to excess, and despite the amount of visual noise in that game, it's nowhere NEAR the level of FFXIV's, and I don't get a migraine just from playing Destiny 2. But I do get one from FFXIV. And I'm clearly not the only one having this problem.
    (10)

  8. #997
    Player
    lukacatte's Avatar
    Join Date
    Nov 2024
    Posts
    3
    Character
    Luka Alandris
    World
    Exodus
    Main Class
    Bard Lv 100
    Adding my voice to this thread since as of 7.3, issues STILL have not been addressed or even acknowledged by SE.

    I had to literally stop raiding multiple nights with my raid team on M8S due to severe migraines and nausea from the flashing raid-wide and blinding post-adds transition. This is not the only source of trouble for me either, but just using it as an example.

    Due to these issues, I only log in once a week to raid with the team if I can, then I do not play because it causes me so much strain.
    (6)

  9. #998
    Player
    raygayraygay's Avatar
    Join Date
    Jul 2019
    Location
    Limsa Lominsa
    Posts
    1
    Character
    Xalin Vieschk
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Another voice for the choir.
    Since Dawntrail released I've had to adjust my monitor settings so that the game won't give me a baseline headache from doing everyday content. It's worked fine for me for the most part... except when I actually want to see my xaela man's face in cutscenes - at which point I enable a headache to see what they're doing with the models outside of two blinding limbal rings.
    Now in San d'Oria: The Second Walk, I'm currently debating on if I learn when one of the second boss mechanics happens so I can kill myself and not have to deal with the intense nausea caused by the aoes (I do not rememember the name of the mechanic, but it's the red aoes that have adjusted end positions that are offset from players with the relevant debuff).
    I have an easier time reading savage mechanics without my glasses than even looking at the screen during that second boss when those debuff aoes show up.
    (7)

  10. #999
    Player
    Vesplume's Avatar
    Join Date
    Apr 2021
    Posts
    70
    Character
    Xylha Clarystella
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Unsubbed again. While the MSQ for 7.3 has me excited for the direction the story is going in, we're at yet another patch cycle where I'm locked out of major content because actually trying to do it would give me a migraine. All the reports I've heard from the new alliance raid are about how painful it is to look at. Flashbangs and visual noise everywhere. AFTER ALL THIS TIME.

    How many pages of this thread are filled with people filing genuine concerns about how this game makes them physically ill to keep playing, only to be ignored? How many gave up and canceled their subscriptions because the devs cannot be bothered to address this? Half my posts in this forum are in this thread, trying to keep it active and spread awareness because I want to be able to play with my friends like I used to.

    I've kept track as best I could of all the issues and lent my voice to other threads that have popped up. I want to keep fighting for this to get fixed but I'm not paying a sub for the privilege. I've set up a survey where people can document their experiences with this problem without being subbed and a site that makes it easy to find again. If the devs can't be bothered to dig through this thread or the others that have sprung up since, then at least it's documented somewhere.

    If there are any content creators looking for a new take on "Dawntrail bad and here's why" you can also find a way to contact me there.

    Stay safe y'all.
    (13)

  11. #1000
    Player
    TransgressorPterodactyl's Avatar
    Join Date
    Sep 2024
    Posts
    43
    Character
    Tyrren Alwarren
    World
    Midgardsormr
    Main Class
    Black Mage Lv 100
    Sending this up again
    (4)

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