There is a video floating around from the final Nier raid where a RDM used limit break (good ol' Verflashbang) right at the same time that the red light / green light train mechanic was coming, and no one could see what the safe track was. Half the raid wiped.
Some QOL features I think could improve the visual effects:
* Being able to manually choose the colors for the visual effects from the boss. Right now, hostile ground AOEs are always orange, and friendly ground AOEs are always blue.
* Being able to change these settings via macros on the fly, allowing you to have a fight specific color profile that you can slap on. /aoe hostile red or /aoe friendly green
* Being able to set the transparency of the ground AOEs and other attacks. Some fights I need them really REALLY visible, other fights it gets in the way. Again, macro commands to set them - /trans 0-100 - the way I can type in /bgm 100 when a track comes on that I want to jam to in duty roulette
* Being able to control the total luminosity of visual effects. My friend with a high nits monitor jokingly calls out "ah my eyes" during any super bright attack. /lum 0-100
* Utilize fade down to black or a cooler color instead of fade up to white whenever possible. It made sense to fade to white in Shadowbringers, but that was two expansions ago. And as always, a choice! /fadeout set dark or /fadeout set light


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