Bruh if i can do savage...anyone one can XD im grey parse sadly but i manage to get through m1s and m2s. Just ppl gotta put in effortI wish people would stop with this mentality, honestly. Anyone CAN do savage raids. It's all about memorization. Savage raid mechanics are not really any harder than the normal counterparts. The only real differences are 1: They're less forgiving. Failing a mechanic means death or wipe most of the time. 2: The telegraphs are often not laid out on the floor, and you have to rely on other means to know where the attack is landing or what the attack pattern is. And 3: Mechanics will often times overlap one another so you have to execute multiple mechanics simultaneously. Time to execution of the mechanic is usually pretty much the same as normal. If you can do normal and you don't have any medical memory disabilities, you shouldn't have any issue doing Savage. It just takes more time to learn the fights.
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
A clear's a clear. Who cares what color your parse is? Enjoy your loot. I'm 3 clears on M1 and 2 on M2 and I have gotten exactly 1 drop thus far (not including the pitty prize books.)
Did....... did you even read what I typed? I'm gonna say you stopped after "but not everyone will do it successfully.".... If you had read one sentence further, you'd have seen that the only real thing standing in anyone's way is their own impatience or unwillingness to learn and struggle through it......Now you're being pedantic if all you mean by anyone can savage raid is that we can make it to the point we're standing in front of the boss then you're absolutely correct. This entire discussion is predicated on the idea that doing a savage raid means clearing it.
I mean, outside of Gordias at release haven’t the savage raids always been designed in such a way that success has never about some inherent skill the player has, it’s about commitment and willingness to learn the content? Hence why it’s generally all fairly predictable / standardised mechanic markers / etc? Basically you just need to be willing to put in the time, rather than being expected to play at a nigh-unattainable high level.
Would it really be so bad if dungeon content and/or normals had a similar philosophy? One where dying/wiping is an actual possibility but from those deaths you learn something that helps you progress further?
Better than ‘everyone dies, tank lives because invuln, tank solo’s fight, dead party members learns nothing and will probably keep dying in future.
Hell I wouldn’t be surprised if there’s players out there who just say ‘screw it’ and kill themselves to force the tank to solo a boss then they can afk for a bit lol. For some reason the tanks will never just take the L either - even if it’s literally inevitable lol (i.e certain stack markers)
Basically, yeah.... and that's the stance that many of us are saying. It's ok to wipe on dungeon content.... just learn and do better.
Do you play on console or computer? because there's a glaring difference if you can't even react to what's happening on the screen. PC players clearly get special treatment don't even act like they don't.
As someone who’s played exclusively on console (hell I even suffered through ps3 ARR lol), I can’t say I understand this tbh. I haven’t experienced any moments where it’s like ‘there’s literally so much happening I cannot see at all’. And my TV is like 12 years old by this time (the consoles changes, the tv did not lol). I mean, don’t PC players just see the exact same thing anyway? I wouldn’t think higher resolutions are going to make the mechanics any more/less obvious.
I'm talking about level 100 dungeons that give you a split second to react to mechanics and that's the normal content.As someone who’s played exclusively on console (hell I even suffered through ps3 ARR lol), I can’t say I understand this tbh. I haven’t experienced any moments where it’s like ‘there’s literally so much happening I cannot see at all’. And my TV is like 12 years old by this time (the consoles changes, the tv did not lol). I mean, don’t PC players just see the exact same thing anyway? I wouldn’t think higher resolutions are going to make the mechanics any more/less obvious.
Isn’t that to do with how FFXIV’s battle system works though? You’re not supposed to react to a mechanic the moment it happens, you’re supposed to anticipate it coming on the fixed combat timeline every enemy/boss has and adjust accordingly. This is true regardless of which platform you’re playing on.
Like predicting the path those head things in Strayborough’s first boss are going before they move, because they always do so in a predictable fashion (straight line across). Watching where the teacups on second boss move to while they’re moving, not waiting until they stop to figure out the ‘safe space’.
Naturally, it takes time for players to work these things out, hence my point about FFXIV in general being about rewarding perseverance and/or time investment and not inherent skill on the player’s part.
While it’s generally been less apparent in recent-but-previous expansions (looking at you Endwalker), this has always been how they approach dungeon mechanics. ‘Anticipate it and adjust accordingly, don’t play reactively’. Which is also tied to server ticks being 3 seconds and technical things that make it so ‘reactive’ play doesn’t really work out anyway.
Every other dungeon allows you to react to upcoming mechs but I guess my experience is invalidated.Isn’t that to do with how FFXIV’s battle system works though? You’re not supposed to react to a mechanic the moment it happens, you’re supposed to anticipate it coming on the fixed combat timeline every enemy/boss has and adjust accordingly. This is true regardless of which platform you’re playing on.
Like predicting the path those head things in Strayborough’s first boss are going before they move, because they always do so in a predictable fashion (straight line across). Watching where the teacups on second boss move to while they’re moving, not waiting until they stop to figure out the ‘safe space’.
Naturally, it takes time for players to work these things out, hence my point about FFXIV in general being about rewarding perseverance and/or time investment and not inherent skill on the player’s part.
While it’s generally been less apparent in recent-but-previous expansions (looking at you Endwalker), this has always been how they approach dungeon mechanics. ‘Anticipate it and adjust accordingly, don’t play reactively’. Which is also tied to server ticks being 3 seconds and technical things that make it so ‘reactive’ play doesn’t really work out anyway.
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