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  1. #31
    Player
    MegaOddly's Avatar
    Join Date
    Jun 2022
    Posts
    39
    Character
    Teysa Oddly
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jaxtaro View Post
    Except that a substantial number of "individuals" have chimed in saying that a substantial amount of the content which they paid for is designed for someone else. That isn't the way FFXIV was made or marketed.

    I still fail to understand why "opt in to hard" is such a difficult concept to grasp.
    Why should content be braindead and boring for vast majority of players just to satisfy the minority of people? like the past 2 expansions
    (6)

  2. #32
    Player
    MegaOddly's Avatar
    Join Date
    Jun 2022
    Posts
    39
    Character
    Teysa Oddly
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jaxtaro View Post
    Actually, no, because it isn't a binary choice. There isn't "one group gets content and the other can, unfortunately, suck it". There are multiple ways within a software environment to create options for most non-outliers.

    There isn't a business case for false dilemmas.

    Metrics aren't something that can be reliably offerred on the basis of voluntary contributions such as these forums or reddit, it is simply not possible to get data which is reliable by polling something which is a better measure of passion than the delineation of opinion as it relates to the general population.

    The only reliable metrics are going to be at SE, seeing engagement numbers. None of us have any access to them, and asking for them is silly and shows a complete misunderstanding of data analysis and reliability metrics.
    The last two expansions be g to differ with boring mind numbing content that didn't keep many people engaged.
    (2)

  3. #33
    Player
    MegaOddly's Avatar
    Join Date
    Jun 2022
    Posts
    39
    Character
    Teysa Oddly
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jaxtaro View Post
    I can kind of agree with your first point, that as it currently stands, it is a binary, and if that were the only choice, outside of Stayborough Deadwalk's first boss, which needs tuning regardless, then I would prefer it stay as is.

    I simply don't buy into the idea that those are the only options, and that there are ways to cover most poples' needs without too much coding trauma, and if that'svan option, it's a better one.
    That boss doesnt need tuning at all it is fine how it is
    (2)

  4. #34
    Player
    MegaOddly's Avatar
    Join Date
    Jun 2022
    Posts
    39
    Character
    Teysa Oddly
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jaxtaro View Post
    Every piece of content doesn't need to have 3 difficulty levels, but 2 for MSQ dungeons and roulettes would work quite well. I agree that midcore and hardcore players shouldn,'t have been neglected, but the solution isn't to neglect someone else.
    No there shouldnt be 2 for MSQ stop trying to ruin the game with over simplification a game is meant to become harder as you progress. If you can't understand that maybe the game isnt for you anymore
    (3)

  5. #35
    Player
    OldWhovian's Avatar
    Join Date
    Apr 2022
    Posts
    3
    Character
    Ihmhi Xorlhimi
    World
    Leviathan
    Main Class
    Viper Lv 100
    I genuinely do not understand how anyone can find the MSQ (non-optional) content too difficult. Just...pay the bare minimum of attention to the standardized telegraphs and when a unique attack hits you remember what it looked like. None of it is OHKO and even if it was: It's okay to die on content. There's a reason healers have rez. There's a reason the game has vuln stacks. You're intended to LEARN. FROM. MISTAKES.

    If the simplicity of hitting your buttons in more-or-less the right order is too much for any given player then...well...filtered and ratio'd. That's the hard truth of it. You might want to stick to Stardew Valley and play something purely for the cozy. Join the RP community and stick to RPing or just Crafting/Gathering for decoratives. But for the love of god do not demand the game turn into an auto-clicker, brain off, just watch cutscenes experience.

    The new set of dungeons/trials are easily the best they've done in a long time. Requiring a non-zero amount of attention instead of just watching a YouTube video while the fight does itself is pretty nice.
    (4)
    Last edited by OldWhovian; 07-25-2024 at 05:44 AM.

  6. #36
    Player
    royox's Avatar
    Join Date
    Jun 2016
    Posts
    69
    Character
    Royox Burrfoot
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jaxtaro View Post
    Funny, if it wasn't, there wouldn't be 37,000 posts thanking SE for "finally making it a challenge". Try harder, that argument flopped harder than betamax

    We are thanking SE for finally getting closer to what the game was on ARR, HW, SB and in some measure Shadowbringers. Endwalker was a MASSIVE drop in difficulty and challenge that made every "normal" content booooooring.

    Still NOTHING I saw on Dawntrail Normal (still have to try the EX) is at the difficulty levels of any ARR dungeon (remember the one with a Tomberi chasing you? the one that would ONESHOT you if he touched you? Nah you don't because you were not playing FFXIV those years). Nothing in DT is at Heavensward levels of challenge, or even Stormblood.
    (4)

  7. #37
    Player
    Rydia_Misuto's Avatar
    Join Date
    Jul 2017
    Location
    Limsa
    Posts
    44
    Character
    Rydia Misuto
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Saiion View Post
    I don't usually make forum posts and I also don't intend to make a habit of it, however in light of recent "controversial" posts, I felt it necessary to speak up for people like myself who most would consider casual, who had no problem with the difficulty of DT dungeons and/or trials.
    [trimmed quote for character limit]

    10000% agree. I came back to the forums to post again because I am sick of watching the game get even more simplified every time a new expansion drops, and with DT deciding to take the barest step back towards complexity and difficulty existing I refuse to be silent while people who refuse to learn anything at all whatsoever scream and cry and wet themselves because sometimes they had to press two different buttons.
    (2)

  8. #38
    Player
    Kairus_Raveneye's Avatar
    Join Date
    Aug 2024
    Posts
    4
    Character
    Kairus Raveneye
    World
    Lich
    Main Class
    Paladin Lv 100
    Okay here's the thing. I've played ff all the way through msq. Played some endgame at sb and endwalker. And .. personally. I find dawntrail normal content very challenging. I'm in my mid 40's and my reactions just aren't what they used to be. That being said, I welcome the challenge. The fact is that the way savage raids are I'll never be good enough for those. So I like the fact that I have content at my level that pushes me to actually hustle a bit. Honestly I am absolutely DREADING healing in dawntrail lol. But at the same time I'm looking forward to it! The content you are doing should challenge you. And it does challenge me. People saying it isn't hard. Well maybe it isn't hard for you. It is for me.

    I guess people have gotten used to the idea of mmo's being just a grind. Which is a little sad. I remember early wow days when you really had to hustle to complete dungeons. The dungeons felt scary. And this is what Dawntrail feels to people like me. Embrace it. Learn to enjoy it. Or quit .. I aint the boss of you. Because from what I can see the votes already in and the new content gets a thumbs up XD.

    Warriors need a nerf tho srsly .. Twice today had some numpty try and solo a boss from 50% I don't care if you can do it! Don't make us wait half an hour while you choke on your inflated ego XD We all know you're OP!
    (1)
    Last edited by Kairus_Raveneye; 08-28-2024 at 10:01 PM.

  9. #39
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kairus_Raveneye View Post
    I remember early wow days when you really had to hustle to complete dungeons. The dungeons felt scary.

    Your memoris are clouded by nostalgia, Classic WoW is and was a very easy game, when they first released classic WoW Servers, Molten Core was cleared withing 3-4 days of release (including leveling 1-60).

    The difference is that back 20 years ago, people had no concept about this type of game, and no idea how the game works or what is good and bad (talent points), we were playing on potato computers that made the game almost unplayable because FPS dropped to single digits in raids paired with bad inernet connections made the game artificialy a lot mroe difficult than it actually was.
    There was even build in "anti lag" so melee classes could actually hit enemies in PvP, or you would be out of range constantly due to bad internet.

    FFXIV is not a difficult game by any means, and no , you are not too bad for savage raids, FFXIV does not require good reaction time, it is mostly about learning the fight and pushing your buttons in the correct order to manage the DPS check.
    (1)

  10. #40
    Player
    Banggugyangu's Avatar
    Join Date
    Jan 2019
    Posts
    200
    Character
    Amelia Aensland
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Jaxtaro View Post
    Funny, if it wasn't, there wouldn't be 37,000 posts thanking SE for "finally making it a challenge". Try harder, that argument flopped harder than betamax
    This reply is either deceitful or willfully ignorant. The comments you're referencing aren't thanking SE for "finally making it a challenge." They're thanking SE for "making it a challenge again". Look at the comment you quoted... Jade specifically stated previous expansions to compare dawntrail to in regards to content difficulty, and it has been stated MANY times throughout these threads that the difficulty is pretty much on par with previous non-Endwalker expansions.

    Regarding the "tuning" of the first Strayborough boss, there's nothing off about the damage it deals or the HP pool of it, in fact, I'd argue HP pools of all the bosses in the expansion are too low due to overtuned output from all the DPS jobs. What needs to be addressed on that particular boss is how janky it feels when World War Z happens. This is a problem with the netcode of the game, and there's not an easy fix. If you have bad ping, it feels even worse. All mechanics similar to this in the game behave like this, but in this particular fight, it results in taking extra damage and likely dying. It's one thing to fail a mechanic from just doing something wrong. It's another thing to fail a mechanic because of jank. This is jank... the solution isn't tuning, but rather addressing the jank.
    (3)

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