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  1. #1
    Player
    CKNovel's Avatar
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    Aug 2019
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    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    Also you:
    You're really never going to let go of this specific quote aren't you?
    Remember when it was? 2 months ago? It's time you move on.

    Guess what, things changes and people get better. Because I acknowledged I got skilled issue by the positionnals I exactly knew what to improve.
    Yeah, might surprise you but it works like that. Admitting your weakness is the first step to tackle them.

    It was the same thing with any jobs, I learned where I would fail and aim to correct them.
    Your behavior is exactly why people don't want to share their struggles and people have a problem when being told they get a case of "skill issue".
    (2)
    Last edited by CKNovel; 09-01-2024 at 10:05 PM.

  2. #2
    Player
    Lyth's Avatar
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    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by CKNovel View Post
    ...
    I can recall what people said on this forum ten years ago. Don't worry, you're not the only one. But I'll be reading your words back to you every single time that you make a 'confident' contradiction. Judging from the trends around the length of expansions, I expect we'll get a good three years or so out of this quote.

    But it's not really a competition between roles. If your goal was to absolutely push the limits of DPS optimisation, you'd be maining an actual DPS job. That's just common sense. It's good to broaden your experiences, but at the end of the day there's always an opportunity cost involved with how you invest your time. What I'm questioning is how we can make tanking worth that investment again. That means playing to your strengths. How can we make mitigation more engaging? How can we make positioning more engaging? Are there elements of enmity generation (especially snap enmity) that can be used to keep tanks engaged? It's the combination of these things that makes tanking unique. Without it, you're just left with a third-rate DPS subcategory on training wheels. You might as well get rid of the role altogether at that point.

    I want tanking to have a skill differential again because I want the role to be worth going back to. I've watched them progressively rip out everything from the role that I once was passionate about, only to replace it with this auto-regen, on-demand burst healing nonsense that caters to the lowest common denominator. Let's bring skill expression back to tanking. Part of this is encounter design dependent, I get it. But a really good starting point would be to rebuild how defensive toolkits are put together from the ground up. And I think actions like Bloodwhetting, Shake it Off, and Holmgang are at the epicentre of this defensive powercreep.
    (0)

  3. #3
    Player
    Lyth's Avatar
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    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Carighan View Post
    I dislike how much the positioning-game got trivialized because ~all bosses teleport back to the middle and re-orient for ~all mechanics.
    100%. That was probably the final straw that wore me down, personally.

    There's some hope here, though, because the past tier was a little better than most. I'm hoping that they'll continue to improve in future encounter designs.
    (0)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
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    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    I can recall what people said on this forum ten years ago. Don't worry, you're not the only one. But I'll be reading your words back to you every single time that you make a 'confident' contradiction. Judging from the trends around the length of expansions, I expect we'll get a good three years or so out of this quote.

    But it's not really a competition between roles. If your goal was to absolutely push the limits of DPS optimisation, you'd be maining an actual DPS job. That's just common sense. It's good to broaden your experiences, but at the end of the day there's always an opportunity cost involved with how you invest your time.
    "I won't do it because I don't want to invest time."
    But you have the time and energy to remember what people say on this pointless forum 10 years ago?

    If you rely on ad hominem instead of hard facts and experience, your arguments lack a foundation.
    Beyond your opinion you've exposed no facts that can contradict anything.

    Opinions aren't facts. I don't want to run in circle again because you have confidence in your missplaced opinion.

    As for mitigation, it's fine. What we have currently with physical/magical split is better as we just brainlessly used them on every raidwide. It's good that for once, they're not the same used everywhere.
    If you want "something else" it's the game that requires more combat mechanics. As long as XIV remains a number game where only damage and HP matters, we'll always run to the same problem.
    (1)
    Last edited by CKNovel; 09-02-2024 at 03:51 AM.

  5. #5
    Player
    Lyth's Avatar
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    Jul 2015
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    Meracydia
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    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by CKNovel View Post
    ??
    No matter how 'confident' you are in your abilities, being good in one role is always going to come at the cost of being even better at another. It's called deskilling, and it's true of any procedural task. If you want to be the best DPS player you can be, then you have to invest your time into playing DPS and maintain that focus. The same is true for tanking.

    Currently, it's not worthwhile to be a skilled tank because the game does not reward it. It is, however worthwhile to be a skilled DPS.
    (0)

  6. #6
    Player CaedemSanguis's Avatar
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    Dec 2015
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    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    No matter how 'confident' you are in your abilities, being good in one role is always going to come at the cost of being even better at another. It's called deskilling, and it's true of any procedural task. If you want to be the best DPS player you can be, then you have to invest your time into playing DPS and maintain that focus. The same is true for tanking.

    Currently, it's not worthwhile to be a skilled tank because the game does not reward it. It is, however worthwhile to be a skilled DPS.
    "however worthwhile to be a skilled DPS" in what way
    (1)

  7. #7
    Player
    CKNovel's Avatar
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    Aug 2019
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    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    ????????????
    I can press question mark too
    "It's not worthwile to be a skilled tank, however worthwhile to be a skilled DPS".
    "Currently" with the current jokes of DPS check.

    I've read nonsense but this one takes the cake. And of course still no facts, numbers to back up that claim.
    I've seen enough, thanks for the good laugh.
    (0)
    Last edited by CKNovel; 09-02-2024 at 08:15 AM.

  8. #8
    Player
    Lyth's Avatar
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    Jul 2015
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    Meracydia
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    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by CKNovel View Post
    ...
    The question marks were for you putting forward a quote that was never stated in the thread. Unless you were quoting yourself, of course.

    So long as you have a group of eight players able to play team jumprope, raid DPS is the only thing that matters. Even after you make the check, having higher DPS totals means that you bypass mechanics and clear more efficiently. Tanking, as it stands, confers next to no additional benefit for skilled play. So long as someone can press the invuln button at the correct timestamp, it doesn't really matter who you have in that role. That's the problem with tanking. And doubling down on bad design choices and overpowered mitigation/sustain tools is what's reinforcing this status quo. Tanking has become a culture of mediocrity.
    (2)