




As the person 2 posts above me just said, you are literally proving the point the OP is making, the only people actually staying are roleplayers, people that use ffxiv as a social hangout and other things, also venues etc. Very few actually do content in the very long term compared to those categories of players, and the chart actually proves that we are back to normal pre DT numbers already.
One more reason as to why the whole "congestion" thing is an absolute joke.
Damn, it's almost like every expansion has had that. Go to the site and change it from 1y to max. Every spike is an expansion.
But keep saying the game is dying.


I havent said a single time that the game is dying, it is stalling at the exact same numbers though and has for a very long time, it's not growing.
None of the people replying, the OP included, have said the game is dying or a sinking ship. The title is a reference to comments made by Japanese players with this thread being a discussion of their opinions.
Rubbish. The graph clearly shows that ShB had a steady player population which grew over time. ShB's late patches had more people playing than the launch hype spike. The very end-of-expansion content draught had the same numbers as the launch spike. ShB's numbers absolutely did not tank within the first 2 months. It's first dip was only 4 months in and even then the difference isn't as staggering as we see in EW or DT.
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None of the people replying, the OP included, have said the game is dying or a sinking ship. The title is a reference to comments made by Japanese players with this thread being a discussion of their opinions.
Rubbish. The graph clearly shows that ShB had a steady player population which grew over time. ShB's late patches had more people playing than the launch hype spike. The very end-of-expansion content draught had the same numbers as the launch spike. ShB's numbers absolutely did not tank within the first 2 months. It's first dip was only 4 months in and even then the difference isn't as staggering as we see in EW or DT.
It's almost like there was some kind of... I don't know... Pandemic during that time where more people were either working from home or jobless, that accounted for greater than usual growth.
It's about retention. Whether growth was influenced by internal factors such as ShB's content or hype for its S-tier story, or external ones such as the pandemic or WoW bleeding out, ShB retained its player numbers.
Shit games have spikes in numbers, sure, and they drop off immediately, not retain a healthy population, or are you implying that the 2020-2021 period didn't have enough games to choose from and people were stuck on FF?
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