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  1. #1
    Player
    Garruss's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Shayla Shayla
    World
    Shiva
    Main Class
    Ninja Lv 100
    Be honest the only thing wrong has been the story, the gameplay has been fine as far as I have played. It's the story of DT that was not a hit and that's something that can be fixed by changing writers or bring back Ishikawa
    (6)

  2. #2
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Garruss View Post
    Be honest the only thing wrong has been the story, the gameplay has been fine as far as I have played. It's the story of DT that was not a hit and that's something that can be fixed by changing writers or bring back Ishikawa
    Ishikawa is a smart writer,

    She will start to play a role in a new game better than sinking ship
    (4)

  3. #3
    Player
    Willemdarke's Avatar
    Join Date
    May 2024
    Posts
    110
    Character
    Ashtyr Kayne
    World
    Twintania
    Main Class
    Ninja Lv 53
    Quote Originally Posted by Garruss View Post
    Be honest the only thing wrong has been the story, the gameplay has been fine as far as I have played. It's the story of DT that was not a hit and that's something that can be fixed by changing writers or bring back Ishikawa
    While I don't think Yoshi should step down, the story isn't the only issue.

    Overall job design is at an all time low. They fix problems for some jobs, while introducing the exact same problems to other jobs. The two minute meta has led to a near universal homogenisation of how jobs play over the course of their rotation. Unlike virtually every other RPG game, there's no talent system or any other form of customisation or skill expression. In fact, they actively remove things that deviate from the baseline, like non-standard BLM.

    There's literally no new type of content to play at max level. Your day-to-day play is identical to two or even 4 years ago. Roulettes once a day, maybe an Extreme or a Savage prog once or twice a week. Why is the Eureka-equivalent not available at launch? Or a variant dungeon? Or the new deep dungeon? Aside from the MSQ and 4 raid bosses (who use majority repurposed old mechanics) what has the team been doing this whole time? Have all resources really been spent on old Duty Support and the graphics update?

    They know the issues - why do we have to wait for 8.0 for jobs to be fixed? Why do we have to wait for 7.2+ for reward distribution to be increased? Why is midcore content, which was sorely missing from EW not available at launch? Why are the housing and glamour systems still convoluted? Why was there no PTR for the graphics update, so people can give feedback sooner than a month before launch, when it's too late to fix most things? Why is character customisation still so limited even after the update?

    There are so many more issues with the game, we just love it too much to admit them until we are at a breaking point.

    Yeah, I don't think Yoshi should go (yet) as he's done a lot of good over the years, but it's so evident that he and his team have been stretched too thin, doing FF16 in parallel with 14 and now the rumoured FF9R, that he's clearly not putting enough attention and management into the game anymore, on top of many senior people like Ishikawa being promoted away, leaving the juniors to fail to pick up the slack.
    (23)

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