Quote Originally Posted by Rydin View Post
With smaller data sets... the numbers will be more erratic...
You could go in 10 times and get 1 darklight piece every run and assume the number is 20%
But on a long enough timeline... with enough data points... the actual drop rate would be more consistent across all linkshells.....

Like if everyone tested it over 5,000 runs... I am sure the numbers would be a lot closer to each other

With that being said... in the absence of proof that there are any other factors.. and no one willing to test if there are... We must assume there are not

Perfect runs don't increase your drop rate directly...
But they do increase your speed times, which means more runs in a given amount of time....
Shaving 3 minutes off each run could allow for an extra run at the end of the nite before people have to go...

It's like Pixie hate, the direction you face, the moon phase

People love to believe in myths
Of course, this was the point of my earlier reference to what the XI crafters called "the law of the averages". Only over a long enough period of time and trials will the truth reveal itself. We might as well assume that everyone here who hasn't done over 5000 runs has a set of data skewed over or under the actual % drop rate which would in effect make any discussion or speculation about it useless.

On the other hand, I like how in a round about way you prove that avoiding deaths could in the long run increase your drops over time and thus drop rate over time...

As for mythology, one must admit that a certain amount o f truth is hidden at the root of all myths. For example: the greek and roman pantheistic deities who were represented by the elements were an acknowledgement of veritable natural phenomenon such as lightning and earthquakes which these ancient civilizations had not the capacity to explain scientifically.