Quote Originally Posted by Supersnow845 View Post
How can you argue to stop continuing to push scaling too far in scope when we are in this mess entirely because tanks scaling in literally every conceivable sense has been so dramatically scaled that it’s actually pushing out another role

Tanks aren’t “successful” as you put it, they are literally just being given the healer roles responsibilities with no strings attached, that sort of balancing doesn’t help anyone
Asking for any role to do less DPS will never be something people would embrace willingly. Also, would that not go against what Healers want, healing? I often read that Healers don't want to DPS, its why they play healer. Then why advocate for making Healer DPS even more mandatory than it already is?

Instead of forcing a higher/different DPS discrepancy, it would be better if the game actually brings in unique Healer mechanics that cannot be resolved by other roles. Make overhealing do something (like fill a boss debuff bar, that bursts into a short stun, idk) or bring in burst heal checks that require dedicated healer healspells.

And no, I have no idea what else those mechanics could be. I am not a Game Designer, after all. That would be something to figure out for Square Enix.