So I was wondering would tanks be okay if say healers did more damage than tanks, and tanks did around the same damage healers do right now so healers are not sidelined in the speed running meta?
I ask because I said overall this would be a messed up nerf, but was wondering if others felt the same.
Edit: I agree adjustments do have to be made but I just don't see what really could be done that really solves the core issue healers have atm which is engagement that does not ripple into lower end content.
Personally I think having such wide access to in combat raises does add to trivialize content at times, and I do think overall tanks do have far too high sustain. Just idk if adjusting that would bolster the healing role per-se or just make it more stressful for many players because that is a sudden responsibility shift that has not been present in the game for a long time.
What suggestions does the tanking community have that could increase the overall enjoy and engagement with healers without impacting tanks that much.
Some views from the thread, what would tanks do to address these concerns, or be willing to give up for the sake of balance.
Edit: Sorry Super forgot to add your suggestion.