Quote Originally Posted by Erit View Post
Because punishing the successful to satiate others doesn't come across at all as the petty vengeance of the spiteful, no siree.

I am obliged by both self-interest and common conscience to reply with "unask the question," because the foundational premise is faulty. Trying to balance the entirety of the game around minoritarian content is what got us into this mess. Trying to balance the entirety of the game around minoritarian content is not going to now get us out of it. Increasingly pushing savage, and now Ultimate, raiding as "the done thing" has the same problem as the upward trend in map sizes not being matched by a similar trend in total content to do in those maps; eventually, the paper wears so thin it tears. Eventually, you have appealed to the savage and ultimate raiders as much as you possibly can, and left the rest to rot long enough they fall off, and then you have a problem of economic proportions.

More prudent to balance the minoritarian content with reference to the entirety of the game, and stop trying to continually escalate the scale and scope, and consequentially the scuff, of everything.

But this has been long ignored, and will likely continue to be so.
How can you argue to stop continuing to push scaling too far in scope when we are in this mess entirely because tanks scaling in literally every conceivable sense has been so dramatically scaled that it’s actually pushing out another role

Tanks aren’t “successful” as you put it, they are literally just being given the healer roles responsibilities with no strings attached, that sort of balancing doesn’t help anyone