Quote Originally Posted by NegativeS View Post
Give all casters a raise, but make each raise uniquely impactful to the class. Like something you really have to commit to.

Summoner gets Revivify: Resurrects one person, but in combat requires you to have an active Trance, and knocks you out of it once cast.
Red Mage gets Verraise: Resurrects one person, but in combat requires and consumes 50 White and Black Mana (the same amount for a full Enchanted melee rotation if I remember correctly).
Black Mage gets Resuscitation: Resurrects one person, but in combat requires and consumes 10k MP... and removes Astral Fire/Umbral Ice, just for good measure.

That way, casters can still get their clutch revives if there's no living healer, but no sane DPS would reset their rotation if there's a perfectly good living healer that can do the same thing practically for free.

EDIT: And Pictomancer gets Rememberance: Resurrects one person, but in combat requires and removes your Life and Steel motifs. Or something.
I mean, we already tell RDMs to not rezz unless there's 3+ needed rezzes, entirely because one GCD of lost damage is not worth it. Let the healers use their Swiftcast-rezzes instead. These would just mean that you'd rather have healers slow-rezz or just wipe it before casters use their rezzes.

For an IMO smarter approach, we only need to look at other MMORPGs, which tend to employ one of four systems:

1. Rezzes in combat are impossible beyond a shared ability. This is how Criterion does it, too.
2. Rezzes in combat are special abilities brought by some jobs, and their total number of uses is limited based on the content. WoW does this nowadays I think, been a few years.
3. Rezzing in combat is flat out impossible.
4. Rezzing in combat is something only a few jobs can do, and it's baked into their balance in some form. <-- we are here.