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  1. #11
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Since MP is a joke just put Raise on CD or I dunno have stacks of Phoenix Downs/Pinions usable in combat as a consumable or General Action.
    (1)

  2. #12
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    thinking about it.. why can't we have 99 stacks of Phoenix Downs in FFXIV!?
    That's possible in every other FF!!
    (4)

  3. #13
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    By the time 8.0 rolls around casters won't need Raise, because tank sustain will have increased to include both Raise and Re-Raise.

    This is a joke.
    (6)

  4. #14
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    I think in general the largest issue is when both healers go down you're forced to wipe without a rdm or smn. If the tanks go down it's not always a wipe, same for dps. As a result, it makes them valuable in random casual content where you don't know if your healer (or party in general) is going to be good or not. Seems like the design issue is around that, so I guess in response they're making healers unnecessary lol
    (0)

  5. #15
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by RyuuZero View Post
    thinking about it.. why can't we have 99 stacks of Phoenix Downs in FFXIV!?
    That's possible in every other FF!!
    Devs hate fun. Most of the consumables are tied to a Universal shared CD(spaghetti code) and most are useless to use.

    I also recall anytime this was suggested on the forums that it would make fights trivial or make Classes with a Raise less desirable.

    I think Potions, Elixirs, Antidotes, Phoenix Downs should all be valuable tools to use in a fight.
    (2)

  6. #16
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Give all casters a raise, but make each raise uniquely impactful to the class. Like something you really have to commit to.

    Summoner gets Revivify: Resurrects one person, but in combat requires you to have an active Trance, and knocks you out of it once cast.
    Red Mage gets Verraise: Resurrects one person, but in combat requires and consumes 50 White and Black Mana (the same amount for a full Enchanted melee rotation if I remember correctly).
    Black Mage gets Resuscitation: Resurrects one person, but in combat requires and consumes 10k MP... and removes Astral Fire/Umbral Ice, just for good measure.

    That way, casters can still get their clutch revives if there's no living healer, but no sane DPS would reset their rotation if there's a perfectly good living healer that can do the same thing practically for free.

    EDIT: And Pictomancer gets Rememberance: Resurrects one person, but in combat requires and removes your Life and Steel motifs. Or something.

    Honestly I could care less about PCT.
    (7)
    Last edited by NegativeS; 08-27-2024 at 02:07 AM.

  7. #17
    Player
    AlphaXXI's Avatar
    Join Date
    Nov 2020
    Location
    Limsa Lominsa
    Posts
    33
    Character
    Arufaa Vigintiun
    World
    Moogle
    Main Class
    Summoner Lv 90
    I think the best way to make each job unique while also restricting resurrection a bit is to make each resurrection thematically and mechanically tied to how the job presents and work. Because if you make the ability to resurrect exclusive to healers you essentially make every fight lost the moment the healers die, and that's just frustrating, not enjoyably difficult.


    Quote Originally Posted by NegativeS View Post
    Give all casters a raise, but make each raise uniquely impactful to the class. Like something you really have to commit to.

    Summoner gets Revivify: Resurrects one person, but in combat requires you to have an active Trance, and knocks you out of it once cast.
    Red Mage gets Verraise: Resurrects one person, but in combat requires and consumes 50 White and Black Mana (the same amount for a full Enchanted melee rotation if I remember correctly).
    Black Mage gets Resuscitation: Resurrects one person, but in combat requires and consumes 10k MP... and removes Astral Fire/Umbral Ice, just for good measure.

    That way, casters can still get their clutch revives if there's no living healer, but no sane DPS would reset their rotation if there's a perfectly good living healer that can do the same thing practically for free.
    I'm thinking something similar to this, but I don't think every caster should be able to res, that wouldn't really make sense thematically. Red mage and Summoner yeah, but I think black mage should stay the pure force of destruction it already is (and for picto, well for fairness's sake I don't think it should get it either).

    For summoner, I think it should be specifically tied to Phoenix. It could be Flames of Rebirth, an action you can order Phoenix to use once during firebird transe. I'm not sure wether or not I'd see it ending the transe, but considering a Phoenix needs to burst in flames and die to resurrect, I guess it would make thematic sense for it to.

    For red mage, I think the current Verraise is pretty good, and it's pretty cool that you can instant cast it by dual casting it, again thematically it makes sense. Same as NegativeS, I'd have it cost Mana (it'd make sense if it only cost white mana but that would also be too annoying).


    For fun though, if Black Mage was to get it, maybe go all frankenstein and make it a thunder spell, and sounding a bit necromantic and forbidden ? Reanimation could be a MP-costly spell that resurrects with a bigger debuff than most methods.

    Picto could get Hommage, a spell that requires you to sacrifice your current muses (not sure how much of a bother that is since the job isn't available yet).
    (4)
    Last edited by AlphaXXI; 06-16-2024 at 04:14 AM.

  8. #18
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,627
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    I kinda like both of the 2 ideas above me about making raises unique to the job. Reanimating gave me a giggle as someone who started as a THM/BLM! lol

    Personally, as a SMN, I like having the rez. It feels good when you have the opportunity to save a run. And RDM has been synonymous with Rez Mage forever now. I think having two casters that can rez, and two that can’t is nice & balanced. Am I going to be upset if it is nerfed or removed? Well that depends on what my kit gets to make up for it.

    I’d much rather see Physick be on par with Vercure, or toss Physick than lose an actually useful rez! Thematically, rez makes sense for both classes. SMN has Phoenix, which is traditionally associated with rezzes, and RDM is a balance of White & Black magic. I’m not sure where the idea that it should be removed really came from originally…
    (2)

  9. #19
    Player
    SkeletonPsychic's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    12
    Character
    Mirabilis Sweetrain
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Is there any update to this? I play summoner over black mage and picto purely based on the enjoyment I get from raising as a dps.
    So, I don't mind if there's a rework on how raise works, but I don't wanna lose it.
    There's history and lore reasons for summoners to have a raise of some sort too as I think some have already stated.
    If we lose physik, that's ok since it's useless over level 30 (though is nice if you wind up in sastasha with a baby sprout healer), but I want to keep raise so bad I actually (tried to fully) set up my account to add my opinion on the official forums.
    I'll be sad to lose it. :C
    (1)
    Last edited by SkeletonPsychic; 08-21-2024 at 01:00 PM. Reason: Correction

  10. #20
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    947
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    I remember seeing someone suggest adding a sect/stance-like skill to RDM/SMN that can only be toggled outside battle that disables it in turn for increased dps.

    Have it off for prog/not-so-clean runs and turn it on for clears
    (0)

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