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  1. #1
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    891
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Give all casters a raise, but make each raise uniquely impactful to the class. Like something you really have to commit to.

    Summoner gets Revivify: Resurrects one person, but in combat requires you to have an active Trance, and knocks you out of it once cast.
    Red Mage gets Verraise: Resurrects one person, but in combat requires and consumes 50 White and Black Mana (the same amount for a full Enchanted melee rotation if I remember correctly).
    Black Mage gets Resuscitation: Resurrects one person, but in combat requires and consumes 10k MP... and removes Astral Fire/Umbral Ice, just for good measure.

    That way, casters can still get their clutch revives if there's no living healer, but no sane DPS would reset their rotation if there's a perfectly good living healer that can do the same thing practically for free.

    EDIT: And Pictomancer gets Rememberance: Resurrects one person, but in combat requires and removes your Life and Steel motifs. Or something.

    Honestly I could care less about PCT.
    (7)
    Last edited by NegativeS; 08-27-2024 at 02:07 AM.

  2. #2
    Player
    AlphaXXI's Avatar
    Join Date
    Nov 2020
    Location
    Limsa Lominsa
    Posts
    33
    Character
    Arufaa Vigintiun
    World
    Moogle
    Main Class
    Summoner Lv 90
    I think the best way to make each job unique while also restricting resurrection a bit is to make each resurrection thematically and mechanically tied to how the job presents and work. Because if you make the ability to resurrect exclusive to healers you essentially make every fight lost the moment the healers die, and that's just frustrating, not enjoyably difficult.


    Quote Originally Posted by NegativeS View Post
    Give all casters a raise, but make each raise uniquely impactful to the class. Like something you really have to commit to.

    Summoner gets Revivify: Resurrects one person, but in combat requires you to have an active Trance, and knocks you out of it once cast.
    Red Mage gets Verraise: Resurrects one person, but in combat requires and consumes 50 White and Black Mana (the same amount for a full Enchanted melee rotation if I remember correctly).
    Black Mage gets Resuscitation: Resurrects one person, but in combat requires and consumes 10k MP... and removes Astral Fire/Umbral Ice, just for good measure.

    That way, casters can still get their clutch revives if there's no living healer, but no sane DPS would reset their rotation if there's a perfectly good living healer that can do the same thing practically for free.
    I'm thinking something similar to this, but I don't think every caster should be able to res, that wouldn't really make sense thematically. Red mage and Summoner yeah, but I think black mage should stay the pure force of destruction it already is (and for picto, well for fairness's sake I don't think it should get it either).

    For summoner, I think it should be specifically tied to Phoenix. It could be Flames of Rebirth, an action you can order Phoenix to use once during firebird transe. I'm not sure wether or not I'd see it ending the transe, but considering a Phoenix needs to burst in flames and die to resurrect, I guess it would make thematic sense for it to.

    For red mage, I think the current Verraise is pretty good, and it's pretty cool that you can instant cast it by dual casting it, again thematically it makes sense. Same as NegativeS, I'd have it cost Mana (it'd make sense if it only cost white mana but that would also be too annoying).


    For fun though, if Black Mage was to get it, maybe go all frankenstein and make it a thunder spell, and sounding a bit necromantic and forbidden ? Reanimation could be a MP-costly spell that resurrects with a bigger debuff than most methods.

    Picto could get Hommage, a spell that requires you to sacrifice your current muses (not sure how much of a bother that is since the job isn't available yet).
    (4)
    Last edited by AlphaXXI; 06-16-2024 at 04:14 AM.

  3. #3
    Player
    Lanvaldear's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    50
    Character
    Luzu Mel'marta
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by NegativeS View Post
    Give all casters a raise, but make each raise uniquely impactful to the class. Like something you really have to commit to.

    Summoner gets Revivify: Resurrects one person, but in combat requires you to have an active Trance, and knocks you out of it once cast.
    Red Mage gets Verraise: Resurrects one person, but in combat requires and consumes 50 White and Black Mana (the same amount for a full Enchanted melee rotation if I remember correctly).
    Black Mage gets Resuscitation: Resurrects one person, but in combat requires and consumes 10k MP... and removes Astral Fire/Umbral Ice, just for good measure.

    That way, casters can still get their clutch revives if there's no living healer, but no sane DPS would reset their rotation if there's a perfectly good living healer that can do the same thing practically for free.

    EDIT: And Pictomancer gets Rememberance: Resurrects one person, but in combat requires and removes your Life and Steel motifs. Or something.


    As a RDM, I wipe this group and turn this bus around before I use 7,800 potency just for a single raise.
    (2)
    Last edited by Lanvaldear; 08-26-2024 at 01:58 PM.

  4. #4
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,449
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by NegativeS View Post
    Give all casters a raise, but make each raise uniquely impactful to the class. Like something you really have to commit to.

    Summoner gets Revivify: Resurrects one person, but in combat requires you to have an active Trance, and knocks you out of it once cast.
    Red Mage gets Verraise: Resurrects one person, but in combat requires and consumes 50 White and Black Mana (the same amount for a full Enchanted melee rotation if I remember correctly).
    Black Mage gets Resuscitation: Resurrects one person, but in combat requires and consumes 10k MP... and removes Astral Fire/Umbral Ice, just for good measure.

    That way, casters can still get their clutch revives if there's no living healer, but no sane DPS would reset their rotation if there's a perfectly good living healer that can do the same thing practically for free.

    EDIT: And Pictomancer gets Rememberance: Resurrects one person, but in combat requires and removes your Life and Steel motifs. Or something.
    I mean, we already tell RDMs to not rezz unless there's 3+ needed rezzes, entirely because one GCD of lost damage is not worth it. Let the healers use their Swiftcast-rezzes instead. These would just mean that you'd rather have healers slow-rezz or just wipe it before casters use their rezzes.

    For an IMO smarter approach, we only need to look at other MMORPGs, which tend to employ one of four systems:

    1. Rezzes in combat are impossible beyond a shared ability. This is how Criterion does it, too.
    2. Rezzes in combat are special abilities brought by some jobs, and their total number of uses is limited based on the content. WoW does this nowadays I think, been a few years.
    3. Rezzing in combat is flat out impossible.
    4. Rezzing in combat is something only a few jobs can do, and it's baked into their balance in some form. <-- we are here.
    (1)

  5. #5
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    891
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Carighan View Post
    2. Rezzes in combat are special abilities brought by some jobs, and their total number of uses is limited based on the content. WoW does this nowadays I think, been a few years.
    I don't think it's limited, per-say, but the in-combat rez abilities have a 10 minute cooldown, preventing over-use.

    I also think that one person using it incurs the cooldown on everyone else in the party that has such an ability, but I haven't played WoW in years so who knows.
    (0)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist