Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 41
  1. #11
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,624
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    You should be able to fit everything for a job's rotation on the main Cross Hotbar and Extended. I use the WXHB for actions that are more situational such as healing potions, Limit Break, Tank Stance, Raise, etc.

    Also, I would not follow the macro advice above. Jobs can be played comfortably without them - you may just need to rearrange your setup. Macros don't queue, and they really mess with the flow of combat and will often result in a DPS loss. You'll probably also end up mashing buttons even more to get the macros to actually go off, which isn't going to help your hands.
    (1)

  2. #12
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,098
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Miki_L View Post
    Currently, the shoulder buttons are used for hotbar switching (an outdated thing you shouldn't be using in combat), autorun, and for tab targeting in conjunction with the triggers. I would personally be fine all of those inputs were instead moved to double presses as they are either not necessary or don't come up as often.
    I thoroughly disagree.

    Autorun and tab-targeting are both things I use non-stop, and I use the R1+button combo to switch hotbars both out of and occasionally during combat – particularly for accessing the limit break which is on shared hotbar 5 instead of trying to find a place for it in each job's regular combat hotbars.
    (2)

  3. #13
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Collin_Sky View Post
    You should absolutely not use macros like this. This is so bad, unbelievable.
    I'm disappointed to hear that when a person's physical health is at risk, there are people who would urge that person to not utilize the tools that can improve their situation.
    (1)

  4. #14
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Zomkei View Post
    i cannot imagine trying to use macros like that on a weave heavy class like gnb, good lord. this is honestly really bad advice
    I'd recommend not imagining it and simply trying it, because it works swimmingly. If you know how to make an effective macro and then tailor them to your system's framerate and your personal needs, you're going to be able to consistently weave without clipping your GCD. The only hurdle is learning how macros really work so that you can take advantage of their strengths while avoiding common pitfalls.
    (1)

  5. #15
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Darkstride View Post
    Macros don't queue
    They actually do if you write them to queue, but you have to be intentional about it. All of the macros I've suggested using can be written as macros that queue.
    (1)

  6. #16
    Player

    Join Date
    May 2023
    Posts
    343
    While I agree macros are finicky due to their nature I also agree that it's a player's business how they play the game even if you can argue it's suboptimal, especially when it comes to matters of health.

    Basically, if it comes down to it, yeah, use macros for whatever you need to use them for. I'll always look for other solutions first but if a macro turns out to be the realistic last resort, eh screw it, it's a video game. I don't even know what content you go into. Not everyone has to be perfect.
    (2)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  7. #17
    Player
    Miki_L's Avatar
    Join Date
    Nov 2023
    Posts
    55
    Character
    Miki Loire
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Iscah View Post
    I thoroughly disagree.

    Autorun and tab-targeting are both things I use non-stop, and I use the R1+button combo to switch hotbars both out of and occasionally during combat – particularly for accessing the limit break which is on shared hotbar 5 instead of trying to find a place for it in each job's regular combat hotbars.
    I'm advocating for more customization options of course. Nothing should be taken away but rather more capabilities added.
    (2)

  8. #18
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zomkei View Post

    do you use toggle for WXHB, or hold? if you use hold, toggle might help
    unfortunately only works with hold. toggle/mix wont allow wxhb
    (2)
    CLAIRE PENDRAGON

  9. #19
    Player

    Join Date
    May 2023
    Posts
    343
    I actually wish you could set hold or toggle separately for jobs, mainly because I'd use toggle for stuff like FSH and hold for my battle jobs
    (1)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  10. #20
    Player
    Bibine_Bine's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Bibine Bine
    World
    Mateus
    Main Class
    Sage Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    Macros
    You're using the WXHB because there are too many buttons to fit on your normal crosshotbars; thankfully, that's the problem that macros are the best at solving. A well-written macro generally will do a single action every time you press the button, but the action that it performs will be dependent upon context. In this way, you can reduce the amount of buttons you actually need to press by combining multiple Skills/Abilities into a single button. There are a few flavors of this:
    • You can make a single button that does a Skill (like Keen Edge) if pressed within the GCD window, but instead does an Ability (like Danger Zone) if your GCD is on cooldown.

    • You can make a single button that does a melee action (like Keen Edge) if you're within melee range, but instead does a ranged action (like Lightning Shot) if you're outside of melee range.

    • You can make a single button that does a resource-requiring action (whether that resource is mana, some sort of charge, or the ability not being on cooldown), but if that resource isn't available it does a different action. For example, you could put Burst Strike and Keen Edge on the same button.

    • You can put multiple resource-requiring actions on the same button, giving yourself what is in effect as "spend resource" button. Personally, I like to do this with my tanks' generic mitigation abilities so that I have a "mitigation button".

    • You can make a single button that does one action if you're targeting a teammate, and another action if not. For example, you could make an "enmity management" button that uses Shirk if you're targeting a party member, but uses Provoke if you're not.
    A really big problem with using macros like this is that you can't "queue" a macro like you can just a straight action, meaning this entirely defeats the earlier point you made about not mashing because the only way to not clip your GCD with a macro is to mash, at least a little.

    Also, please never, ever use macros for combo chains. You are, at best, losing 0.5s on every single GCD you use with a macro for this purpose. That adds up a LOT over the course of the fight.
    (3)
    Last edited by Bibine_Bine; 08-26-2024 at 01:45 PM.

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast