As it stands pretty much all jobs have a "this is your next move" flow to them; there is not really any diversity in play between 2 players of the same class. I sounds like your asking "are the other classes always pointed to what to do next?" the answer is a soft "yes" - some classes provide less information but yeah thats generally the way dps works in FF - "this ability augments this ability" and so on - usually with a small amount of thought you can figure out your "flow".
Personally I'd love it if there was more creative ways to "solve for X" with X being the ideal damage rotations - it feels bad for example that Reaper HAS to do augments Gibbet/Gallows (as doing one triggers the other next time) but yeah I hope we see a significant change to the homogenous nature of jobs in 8.0

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