Quote Originally Posted by Lyth View Post
'Is job design all about bursts' is both in the topic title itself and was the subject of discussion of the past page. It's fine if you want to talk about burst in the context of an actual burst-focused job like PCT, but it demonstrates a lack of knowledge to bring up a discussion of how jobs are 'too burst focused' in the context of VPR. I think a lot of people blindly look at aDPS without applying critical thinking around what the damage profiles actually look like.

Either way, most jobs might seem 'played for you' if you have a printout of the rotation taped to the side of your monitor. But can you execute the rotation in a practical raid encounter while being completely dependent on external prompts rather than memory and keybinds? Actually, I take that back. You could totally do that on a 25 APM job. Just don't try it on a 50 APM one.
I’m not sure why you place so much value on APM as the deciding factor of job complexity

You don’t need a rotation taped to your monitor to play VPR, being fast doesn’t make it remotely hard, SAM is hard, but again not because it’s fast but because of its rotational design. VPR may press buttons twice as often as PCT but that doesn’t make it a hard job to play because VPR has no choice. Most of its APM comes from forced weaves, that doesn’t make the job any harder it just inflates its APM

PCT is definitely burstier than VPR as motif dumping is a greater gain over aetherhue than reawaken is over VPR’s filler but still that doesn’t really relate to OP’s point, I read OP’s point as classes like MNK and VPR are full of false choice, why allow you to press basically any button in your rotation at any one time and act like there is choice involved when you are always going to press what “lights up” so to speak

At least jobs like MCH don’t hide the fact that pressing the rotation out of order is not the correct action