You're completely contradicting your own points. All jobs exist on a continuum of sustained DPS and burst DPS. This happens the instant that you have actions with different potencies. In fact, even if you had a job where every action had the exact same potency, the very existence of raid buffs would give you a period of 'burst'. That's why I really wonder if you've actually played these jobs outside of levelling them (well, you hadn't levelled MNK yet at the time of this post, but let's leave that aside for the moment.) I think a big part of the reason why people like VPR is because the job is 'always on'. That's why it uses a four combo rotation with the highest positional and APM count in the game. This is no frills melee.
The funny thing is, I seem to recall you specifically campaigning against VPR having positionals. So I can only imagine the extent of your derision towards the job had you been successful. I also think that if you're at the point where you need guidance on what button to press next, then you aren't playing the job nearly at the point where you could describe it as being 'on autopilot' (or even at the point where you ought to be commenting on it at all).
It's great that you like proc-based jobs, but those aren't 'choice' either. Procs generally amount to pressing a flashing button when it lights up before going back to your set rotation. Part of the problem is that we're playing a game where they've had to remove crit variance from some jobs because people complained that it affected their optimal run. What are the chances that you're going to have a dynamically changing rotation where you get combos that branch off of procs (and no, spamming Split Shot to see if you get to proceed to Slug Shot doesn't count). Either way, there is generally one optimal way to play, modified to meet the specific uptime conditions of various fights. This is an MMO. Choice is an illusion.