Quote Originally Posted by Valence View Post
Hard disagree.

SB single target flamethrower wouldn't have been that janky for ping had we had overheat stacks back then (I played on NA at 200ms ping in SB, I would know how painful it was). AoE FT was great and that's exactly how Apokapylsis is currently used on BLU as well. It's a great example of how to make a full use of powerful snapshots to cover for a downtime window. The feedback was the damage done and seeing mobs melt. Else I'm not even sure what you even mean by "feedback". Nothing has feedback in this game beyond the damage application and funny numbers. If you mean that FT's damage numbers on screen still show as dot damage in tiny red numbers, then I agree, it sucks.

I don't even see how anatman even compares.
Yes, you don't clearly see the damages as they appear like dots, and they're spread on 11 stacks.
The single target problem was annoying as you pressed Flamethrower for 1 seconds then interrupted it. It was only used to make the jump from 95 heat to 100.
Barely had time to see a spew of fire before you interrupted it.

A button that just makes you jump to overheat mode was exactly the request from the playerbase.

It compares to ShB Anatman how server ping and packet loss affected a resource gauge, can just screw you and be the difference between a powerful opener/reopener or a garbage one.
The current Flamethrower belongs in the garbage bin to build a completely new one.