I use it in dungeons on trash pulls. But only under specific circumstances as noted earlier. They could make it a clear winner (sorta? kinda?) if it increased your heat gauge more than 40% over those 10s. Maybe 80%.


I use it in dungeons on trash pulls. But only under specific circumstances as noted earlier. They could make it a clear winner (sorta? kinda?) if it increased your heat gauge more than 40% over those 10s. Maybe 80%.
Just need for it to charge the heat gauge like samurai meditate if you’re not allowed to move. Or make it so you can move and keep the animation.



SE: “Flamethrower being a glorified emote is totally part of Machinist’s identity we’re doing this to make them fun and unique’
It’s hilarious that they’ve made various channelled abilities through the game’s lifespan and literally not a single one works as intended. Yet they insist on keeping them exactly as they are . Frankly, it’s extremely stupid
I would like to see its damage increased at higher levels, maybe interact with heat like some have suggested. But Flamethrower is a really cool and unique skill for Machinist in dungeons, one of my favorites, so I hope it just receives some buffs![]()
It's always fascinated me that a literal flamethrower doesn't produce or spend heat. I'd probably have it generate heat, gains increasing depending on the number of enemies it hits. It would do a lot on big pull trash clears and probably be a niche on fights with packs of adds but that's fine because it's a capstone ability, it's meant to be something that can be fancy. There's also a sweet irony in the fact that the whole Machinist role is movement taxed and our only ability that literally requires us to stand still and can fail to do anything if the enemy is moved out of it is our weakest.
It really should be removed or upgraded because as it stands it's pretty useless.
They should turn it into a flamethrower drone and we have some reason to use battery outside of bosses

Hey, Apokalypsis fulfills an interesting niche. The niche only exists due to the hot mess that is Moon Flute, but it exists.SE: “Flamethrower being a glorified emote is totally part of Machinist’s identity we’re doing this to make them fun and unique’
It’s hilarious that they’ve made various channelled abilities through the game’s lifespan and literally not a single one works as intended. Yet they insist on keeping them exactly as they are . Frankly, it’s extremely stupid
Flamethrower is simply bad.




That's exactly how SB Flamethrower could be used for AoE: overheat and snapshot FT at the end of the window to let it run through the whole barrel lockout, and it was very powerful (on top of not using any TP). We can whine all we want on how overheat and FT were clunky, they do interacted in interesting ways with the whole kit.
They haven't since Stormblood. And every time they take a glance at the job, I actually wish they didn't.



There's good interaction and bad interactions.That's exactly how SB Flamethrower could be used for AoE: overheat and snapshot FT at the end of the window to let it run through the whole barrel lockout, and it was very powerful (on top of not using any TP). We can whine all we want on how overheat and FT were clunky, they do interacted in interesting ways with the whole kit.
Flamethrower and Anatman falls in the bad one, there was so many downsides the current one is miles better than the one we had back in SB.
The scenario you describe only used to be in dungeons and you wouldn't feel any feedback.
In single target scenario it was even worse you had to fumble to get the timing right but even then a packet loss resulted in terrible consequences.
In my opinion they could explore better ways by completely reworking Flamethrower and making it the capstone skill it's supposed to be.
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