Quote Originally Posted by Mae_Proet View Post
So would making each worth 1 percent work? Personally, I'd be fine with that.
You might be, but there's a ramnifications of such a change.

Among others, there's the thing that this would make Astro significantly weaker outside of raids, as there are a) less people to affect and b) things don't align as well in dungeons.

From a controller perspective and not wanting to select targets for cards, maybe a better thing would be what someone else suggested in another thread: Making cards able to be attacks. What we could then do is that if you use them as attacks, they'll automatically select a "good" target nearby (the DPS cards the closest damage dealer, the tank cards the closest tank, the support cards the close person with the least health). That way, we can select whether to pick targets or do some minor extra damage but in return lose the ability to optimize the utility.