Quote Originally Posted by Mae_Proet View Post
So if Astro's damage cards just became aoe cards, it'd end up being overpowered in the dps department? Would keeping the damage buffs at a minimum and/or significantly reduce them help in balancing out an aoe damage card idea?
The way the current design of AST is set up is that both damage cards go under the two minute burst window when you press divination, if you made the cards AOE they would be stacking with divination and the other party buffs

3 AOE buffs at the same time would be enormous for their rDPS, you’d either need to make each worth like 1% or nerf their personal DPS massively