Quote Originally Posted by whiskeybravo View Post
I mean, it is possible for healers to out damage a tank in dungeons already.
If both the tank and healer are dealing their full damage potential, only WHM has any shot at that, iirc. Yes, tanks do less damage than indicated by their potency due to an output reduction embedded in their damage formula while healers do 30% more than their potencies indicate due to Maim and Mend, but even then the potency differences are enough to make up for that.


I don't see a bump in ST damage for healers being much of an issue per se, I guess it just depends if they'd be happy merely doing more damage with the same 2 skills or not.
They wouldn't. It'd simply reduce the rDPS reward for replacing the healer with a WAR/PLD, such that doing so would be for the fun of trying something nontraditional rather than because it's literally faster anyways.

Another consideration, however, would be to add more damage support in to their kits. AST provides a decent amount of rDPS, for example. If instead of a direct damage buff they gained more support ability for increasing damage, maybe even a larger change that only healers have rDPS support function, it'd be easier to balance those outlying ranged phys and ensure healer viability at the same time.
You don't have to remove Litany, Voice, Finale, Standard Finish, Technical Finish, Searing Light, Embolden, Brotherhood, and the rest just to allow AST more (or more interesting) rDPS. You need only give it and ensure the healers are still balanced well against each other and roughly against the other roles thereafter.

While I'd prefer a bit more variance in their effects and wouldn't even mind replacing LB and most offensive raidbuffs with a revised form of LB (where we maybe start with a bar's worth of Regiment Points or Technique Points or what have you and can spend it on the opener and roughly every 90-150 seconds at varying %effectiveness and/or duration), but I feel having raid buffs among more than just healers is better for the game than limiting them, and I see no reason more why non-ASTs should have raid buffs than a non-healer. Heck, the first raid buffer was solely Physical Ranged (now an Addle-variant, Second Wind, and rez away from being any other sort of Ranged).