First, answers to both Ramiee and NegativeS about Edge of Shadow :
I had to chose and went with my preference. It can be flood, it can get the Power Slash animation, it's not a point I really care that much tbh.
I just think that consoliding both Edge and Flood in one button is a good thing to avoid button bloat.
Second: I will give the finalized complete job actions and traits list:
https://docs.google.com/document/d/1...it?usp=sharing
The potencies should be balanced around current DRK damage, a slight buff if I'm not mistaken in my calculations (it's the 10% auto-attack speed that makes it a buff, it's a slight nerf without). I also didn't try to check potencies before max level, so I don't know if it would be a buff, a nerf or about the same at other level caps.
Third and finally, here are some more ideas that I did not implement, but that can be interesting:
-Lowering Salted Earth Cooldown to 45s
=> This would help even more with the sustain with the regen upon standing in it and give more oGCDs to press, mostly outside of buffs since it’s still only aligned with the 6mn buffs.
-Upgrading the Retribution (TBN DA stacks) to make you able to store 2 or 3 of them.
=> With that, you would have even more flexibility with TBN since you would not have to be sure to spend your Retribution stack before using TBN again.
-Removing the condition “Grants Retribution (Dark Arts) when barrier is completely absorbed” from TBN and replacing it with “Grants Retribution (Dark Arts) when target is hit”.
=> It would remove completely the risk of TBN not refunding MPs. I’m not a fan of removing all the risk from TBN, but I think this would be the lesser of all evils if we really want to remove it instead of homogenizing it by giving TBN no MP cost and a 25s recast time.
-Lowering the duration of the Darkside granted by Edge of Shadow to 20s.
=> This would force a bit more management of Darkside during downtime from what I already proposed.
-I already spoke about it, but you can lower the MP spenders cost to 2000.
=> This is to have further MP spending.
-Upgrading Syphon Strike, Stalwart Soul, Blood Weapon stacks and Carve and Spit MP generation to 900.
=> That’s another possibility to increase MP generation and further uses. That’s if you want to come closer to StB MP economy, while for what I proposed for the rework, my idea was to be in a “sweet spot” between StB and ShB MP economy. It would also require the Scarlet Delirium Combo (and Disesteem) to grants 300MP instead of 200.
I tried to be “conservative” with the rework, to not go too much overboard with the Sustain, the MP economy or increasing too much the skill ceiling. That’s why I’m not proposing something like the Scarlet Delirium combo giving HP for example. While DRK can use more sustain than what it has now, I tried to find ways to make it happen in a way that others tanks don’t do and not make it overpowered.