Okay, I like a lot of these ideas, except for Dark Arts. The problem Dark Arts didn't work was because, if you weren't using Dark Arts, you were losing damage. This is the same problem. It's not interactive. It's not fun. Why do you need to hit this one button to increase damage and not just roll the damage into the main attack? I've heard complaints about how Dragoon lost two uses of Nastrond but kept Lance Charge. It's not fun and interactive gameplay.
Now, there exists a skill on another job that functions similarly to how Dark Arts should: Eukrasia on Sage. Eukrasia works great because it changes the properties of their spells. It's a really cool and core function of their job that allows for player expression. I think a better use for Dark Arts is to follow the Sage model. Make Dark Arts change Souleater into Reprisal. Make Dark Arts change the Darkside extension on Edge of Darkness/Shadow into HP drain. There could also be a Reprisal version of Stalwart Soul for AoE. I'm not saying Dark Arts shouldn't exist, but I am saying it shouldn't be what it was in Stormblood, even if you decided that it would give stacks.


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