Quote Originally Posted by Lyth View Post
Last I checked, this advantage was held by PCT, and BLM was a top choice as well.

I know that a lot of casters want to play this off as melee vs. ranged, but the truth is that double caster was the prog standard on the tier and a lot of Physical Ranged players felt like they were left in the dust. The question I would ask is why a MCH should be considered inferior to a PCT that offers such strong burst, utility, and mobility tools. I think that if you abolished the 'Physical Ranged'/'Magical Ranged' dichotomy and treated both groups as equals, then you can have a fair discussion on how much of a reward should be provided to offset fight-specific melee downtime. The discrepancy lies between Physical Ranged and Magical Ranged and the differences in how these two groups are treated.
Yeah, there's a massive double standard going on. Why is double caster allowed and "meta" but double physical ranged isn't?

Pictomancer isn't taxed yet is more mobile than MCH/BRD/DNC thanks to its 20s dash+sprint.
Pictomancer is allowed to have 2 Raidwides mitigation like RDM/MCH/BRD/DNC but also an extra heal, making it better than BRD but under DNC in term of support.
Then there's the flexible rotation, most of its burst is on charge except the 120s but that's something you don't want to drift even if you had charges on it.
Casting? Well you have many holy in white and your uneven hammer, you decide when to cast.

Unlike phys ranged, PCT/BLM can take a melee spot instead of the caster spot. Phys ranged are limited to the phys ranged spot.
And PCT is just incredibly appealing with its double mitigation only DNC, RDM and MCH can offer.