I don't want more stats. it just dilutes the meaning of each one further. Don't we have enough?
I don't want more stats. it just dilutes the meaning of each one further. Don't we have enough?
Give us Card-Master when they bring a in-game card game.
Make the primary attribute luck and dex and you got a deal.
D-d-d-d-d-duel!
I could request that a sentry cannon be added to the entryways of all the major cities and at each aetheryte camp. Everytime you get within 20 feet of it, it shoots you in the chest with a high velocity bean bag that deals 2000 damage and inflicts a 200HP bleeding DoT.
It adds to the game after all.
It would "add to the game" if we had a giant monolith rise out of the ground and if it rained cats and dogs. But not everything that would "add to" the game should be.
Adds to the game, subtracts from the number of subscribers.
LOL no, in fact I would suggest this game consolidating more of its stats, this game has waaayyyyy too many stats.
Simplifying stats such as ..
2 Str = 1 Attack
2 Dex = 1 Agility
2 Int = 1 Mag Attack
etc..
Instead we have Str and Attack which do different things depending on the stat values of the monster in question.
No wonder there is so much confusion about what stats are best suited to which class/job.
Base weapon damage needs to go and a DPS calculation should be added into the gear/attributes window based on a players total stats.
Last edited by Jinko; 04-24-2012 at 10:47 PM.
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