The game def need to reward player with more xp. in GW2 and WoW, you can easily reach level cap whitin like 1-3 days whitout tryharding or using the most efficient mechanic. In here if you don't do the fastest content (roullete) you're just slowed even more down.
I only focus on 5 jobs for each expansion for their role quest story.
Tank/Healer/Melee/Magic Range/Physical Range.
If that expansion is really really boring I will only max the first 3 jobs. Currently on my 5th job melee dps for DT.
Player
Honestly, road to 90 should just apply to anyone who visits a new/preferred world. It would get established players to server travel off congested worlds when they want EXP.
people in here thinking content needs no time to be developed. LMFAONow imagine if they had released the new "open field" content right now instead of waiting 8 months, you wouldn't be here complaining, you'll be playing the game.
But nooo let's dilute the content so much even the expansion release feel like a glass of tap water, sticking to the usual formula is such a miss play after Endwalker content drought + the awful 7.0 msq at that point it feels like someone in Square Enix is trying realy hard to sabotage the company
People think it takes 4 months for the devs of the second biggest MMO on the market and the companies cash cow to push out 2 hours of story and an alliance raid
The 7.1 content release will be a joke. They need to up the amount of content they release, it’s beyond a joke at this point
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Everyone is aware that players consume content faster than it takes for others to create it.
But Square Enix is a big company, and FFXIV is very much their only load bearer at this point. It would be smart to invest into more teams that work independently to make more content available each patch than ever before, I believe.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
I don't know GW2 very well (I tried it out for a few weeks, wasn't terribly impressed, haven't touched it since), but in WoW, the endgame is the main focus and leveling is just the time sink to get to it. In FFXIV, the story is the main focus, so leveling faster doesn't really matter much unless you also buy a story skip, because the story is gonna gate the content anyway.
It's been less than 2 months. Leveling isn't "slow" just because you haven't finished something that is supposed to take up your time for the next two years. You can do savage, treasure maps, hunting, rare fates, crafting and gathering, side quests, sightseeing, jumping puzzles and bicolor farming when you get bored of leveling dungeons. It's ok to save some leveling for when they release the new large scale content or deep dungeon. It's not like people play 21 jobs regularly, so they don't all need to be capped ASAP.
I have whiplash from this topic going from 'leveling is pain' to 'make the hardest content in the game a viable leveling option'.
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