Honestly, road to 90 should just apply to anyone who visits a new/preferred world. It would get established players to server travel off congested worlds when they want EXP.
Player
Honestly, road to 90 should just apply to anyone who visits a new/preferred world. It would get established players to server travel off congested worlds when they want EXP.
It's been less than 2 months. Leveling isn't "slow" just because you haven't finished something that is supposed to take up your time for the next two years. You can do savage, treasure maps, hunting, rare fates, crafting and gathering, side quests, sightseeing, jumping puzzles and bicolor farming when you get bored of leveling dungeons. It's ok to save some leveling for when they release the new large scale content or deep dungeon. It's not like people play 21 jobs regularly, so they don't all need to be capped ASAP.
I have whiplash from this topic going from 'leveling is pain' to 'make the hardest content in the game a viable leveling option'.
way too many "casual" players that'd bitch and moan about this, they complained about an axolotl mount for gods sake...All my side Jobs sitting at 90, being neglected like the middle children...
Leveling is such a repetitive pain and unsatisfying grind, that burns out any sane mind... Why not make it a little more interesting and rewarding?
My proposal:
Make Ultimates give an ungodly amount of exp. Specifically make them give perfectly enough exp to bump you +10 levels from the Ultimate's original level.
So UwU and UCoB push you from 70-80,
TEA from 80-90,
DSR and TOP from 90-100.
That way there is actual incentive to do it and to learn other jobs.
It would reward being good at the game, increase job diversity as more people would actually learn more jobs and cause an outrage among casuals for everyone to enjoy. No downsides.
What do you think? Make this post blow up or be forgotten... Whatever it shall be, SqEx ignores it anyway...... UNLESS?
Edit: Let me add, that ofc u have to be gatekept somehow, otherwise this wouldn't be ffxiv! So to unlock the exp feature on a patch n.1 / n.3 ultimate you will have to finish the n+1.0 patch MSQ
why do you have to level all the jobs right away? The next expansion comes out in two years.
It'll be much quicker once the new field operation is released
Someone else already went over the different ways to quickly level, so I won't go into too much depth there
Running Aglaia nonstop though is very tedious, but I've only done that a handful of times
My only issue is I really don't want to spam roulettes anymore, and that's kinda the easiest way. It's just that after 11 years, I just don't want to anymore.
It's not as bad in EW. In EW, it felt like getting to 85 was a chore. After that was much easier, but getting past 85 made me want to stop doing it a few times. But I haven't had any issues from 90 to 100 besides general boredom and the woes of leveling up in synced combat, so your class never changes. But that's more an issue with the game in general rather than a complaint towards the leveling experience.
Frontline gives almost half xp bar, plus the tomes. Not bad for not even 20 minutes a day.
Don't look back, that's not the way you're going.
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