Quote Originally Posted by Mawlzy View Post
Might that have the unintended side effect of making BH5 players less likely to engage in fights?

I tend to default to anything that increases engagement and rewards/encourages good play. Valence's idea of getting more match points (BH points too maybe?) if you KO a BH5 player is appealing in this regard. BH5 opponents should be primary targets. Reinforce the point with a carrot.
As players are rewarded for doing well, so too should they be punished for making a big mistake.

BH5 players should know when to go in and when to get out, they have the good player mark so they should be focused down and the enemy team should be rewarded for taking them down.

You don't get to BH5 by being a coward, and if someone sits on their BH5 and doesn't engage for fear of losing it, they're not contributing to their team in any way.