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  1. #1
    Player
    Gaiinahat's Avatar
    Join Date
    Mar 2015
    Posts
    115
    Character
    Kage Kuchikira
    World
    Marilith
    Main Class
    Marauder Lv 70
    Quote Originally Posted by OliviaLugria View Post
    I think having the general populus interact with pvp more will improve their skills naturally. Most people spend 15min in 1 match and that's it. It's not enough time to learn a job.

    I think the extended playtime of pvp will also push people towards caring more.

    Also want to push towards rewarding performance and wins more, so coupling these things would improve the overall pvp community
    15 minutes is long time when you're the team getting pummeled over and over by a team of BH5. At that point, people are throwing themselves into the fire just to get it over with, nevermind trying to learn how to hit your buttons. BH is just too much of a lopsided advantage.
    (1)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,186
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'd agree with Olivia on this. Pvp skill level has skyrocketed in FLs over time. I'm not talking about veterans, but the average player overall. People are aware of pinches, I haven't seen a "let them fight" in ages as well. People listen to warnings or simple commands and are used to basic macros. I see attempts at going all in on the winning team near the end of a game if they're about to win. Doesn't mean it's flawless, by far, but i'd definitely say people are better, but it's something that needs to be cultivated and maintained, if you suddenly have every field commander person or even just macros disappear from the landscape for ages, then the whole mode will naturally slowly revert back to the most basic state.
    (0)

  3. #3
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    I'd agree with Olivia on this. Pvp skill level has skyrocketed in FLs over time. I'm not talking about veterans, but the average player overall. People are aware of pinches, I haven't seen a "let them fight" in ages as well. People listen to warnings or simple commands and are used to basic macros. I see attempts at going all in on the winning team near the end of a game if they're about to win. Doesn't mean it's flawless, by far, but i'd definitely say people are better, but it's something that needs to be cultivated and maintained, if you suddenly have every field commander person or even just macros disappear from the landscape for ages, then the whole mode will naturally slowly revert back to the most basic state.
    Interesting. As Olivia noted in another thread, the launch of DT saw a regression in the skill level on Aether, which was predictable. I doubt it'll rebound before 7.1. And then we expect changes. There is so much unexplored design space I really hope something positive happens.
    (0)

  4. #4
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    It's garbage. It honestly should work the other way around to give the worst team a leg up, but here we are. I've been graveyard farmed enough to know it's not a good system.
    (1)

  5. #5
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ardeth View Post
    It's garbage. It honestly should work the other way around to give the worst team a leg up, but here we are. I've been graveyard farmed enough to know it's not a good system.
    I'd agree it's a bit overtuned and I don't see why BH should increase health restoration, but even if it was a good idea to give higher BH to the losing team, how would you do it? A death gets 10 points? That'll produce novel gameplay. Just doesn't work, nor make any conceptual sense IMO. "I just got KO'd, now I'm stronger!" Why?

    We already have faster LB regeneration for the losing team. If SQEX wanted to give the trailing team(s) a bigger leg up, I could see that effect being further increased.
    (0)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,186
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Giving battle high to losers? So the strategy is to get killed to get them? Which means teams will not want to fight at all nor capture objectives?
    (3)

  7. #7
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    Quote Originally Posted by Valence View Post
    Giving battle high to losers? So the strategy is to get killed to get them? Which means teams will not want to fight at all nor capture objectives?
    People already don't help in Pvp. My issue is we try to push, and the enemy team is being fed by afk people who want an exp boost, and they eat Limit Breaks and barely lose any HP. I hate pvp as it is now. It's garbage, but it shouldn't be this bad. It's bad enough it's World of Stuncaft. These morons went and gave them god mode. I'm not kidding. I've watched a group of 5 or 6 people fail to even hurt a guy. He got away and came back. We were like ants to him, and his battle high.
    There's skill, and then there's a shitty system turning people into John Wick. I think these devs are morons.
    (2)
    Last edited by Ardeth; 08-16-2024 at 06:42 PM.

  8. #8
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,186
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ardeth View Post
    People already don't help in Pvp. My issue is we try to push, and the enemy team is being fed by afk people who want an exp boost, and they eat Limit Breaks and barely lose any HP. I hate pvp as it is now. It's garbage, but it shouldn't be this bad. It's bad enough it's World of Stuncaft. These morons went and gave them god mode. I'm not kidding. I've watched a group of 5 or 6 people fail to even hurt a guy. He got away and came back. We were like ants to him, and his battle high.
    There's skill, and then there's a shitty system turning people into John Wick. I think these devs are morons.
    The real pvp has never been in frontlines.
    (0)

  9. #9
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,157
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ardeth View Post
    People already don't help in Pvp. My issue is we try to push, and the enemy team is being fed by afk people who want an exp boost, and they eat Limit Breaks and barely lose any HP. I hate pvp as it is now. It's garbage, but it shouldn't be this bad. It's bad enough it's World of Stuncaft. These morons went and gave them god mode. I'm not kidding. I've watched a group of 5 or 6 people fail to even hurt a guy. He got away and came back. We were like ants to him, and his battle high.
    There's skill, and then there's a shitty system turning people into John Wick. I think these devs are morons.
    The presence of Battle High in your story is irrelevant because it clearly that these 5 or 6 people are either casuals or new
    If someone dare to 1 vs 5, this is a veteran who is very experience and comfortable in dealing multiple hostile targets.
    On older Feast ladder, all top 30s pretty much has this ability (if they don't win trade)

    Use below macro and all use abilities when Circle shows up.

    /mk attack5 <t> <wait.1>
    /mk attack4 <attack5> <wait.1>
    /mk attack3 <attack4> <wait.1>
    /mk attack2 <attack3> <wait.1>
    /mk attack1 <attack2> <wait.1>
    /mk circle <attack1> <wait.1>

    This macro is very effective and if you have an excellent combat logic in picking priority target, this macro is even deadlier.
    (0)

  10. #10
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Divinemights View Post
    The presence of Battle High in your story is irrelevant because it clearly that these 5 or 6 people are either casuals or new
    If someone dare to 1 vs 5, this is a veteran who is very experience and comfortable in dealing multiple hostile targets.
    On older Feast ladder, all top 30s pretty much has this ability (if they don't win trade)

    Use below macro and all use abilities when Circle shows up.

    /mk attack5 <t> <wait.1>
    /mk attack4 <attack5> <wait.1>
    /mk attack3 <attack4> <wait.1>
    /mk attack2 <attack3> <wait.1>
    /mk attack1 <attack2> <wait.1>
    /mk circle <attack1> <wait.1>

    This macro is very effective and if you have an excellent combat logic in picking priority target, this macro is even deadlier.
    Isn't circle marking the primary target a CC thing? Like on Aether at least, circles are used for DRK team-mates, so without modification this would be puzzling for anyone paying attention.
    (0)

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