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  1. #61
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,056
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Talamh View Post
    You cannot 1v1 someone ( Don't say it shouldn't happen, because it does happen at times ) or 2v1 someone, and the otherwise can just recuperate and spring all the way home like nothing.
    I honestly miss how old PvP was when we had our class abilities instead of these "eSports PROGAMER" layouts. I have adapted as always, but I don't have to like it.
    And I sure as hell don't like Battle High, nor Recuperate.
    Battle High only penalizes the players who refused to learn and accept the fact the Frontline is a Player vs Player mode; not Player vs Objective.
    Objective is only an incentive to get Players to fight
    If a player failed to understand that, s/he has no right to crying about unable to kill other BH players, especially post patch 4.1
    Battle high is fine, this thread is just tear of players who focus on Objective over Player vs Player but refused to accept the fact of how wrong they are
    (5)

  2. #62
    Player
    Talamh's Avatar
    Join Date
    Apr 2016
    Location
    Limsa Lominsa
    Posts
    33
    Character
    Talamh Alainn
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Divinemights View Post
    Battle High only penalizes the players who refused to learn and accept the fact the Frontline is a Player vs Player mode; not Player vs Objective.
    Objective is only an incentive to get Players to fight
    If a player failed to understand that, s/he has no right to crying about unable to kill other BH players, especially post patch 4.1
    Battle high is fine, this thread is just tear of players who focus on Objective over Player vs Player but refused to accept the fact of how wrong they are
    That's an excuse and not what Battle High does at all.
    Battle High incentives murderballs because it's the only way to stop people from spamming recuperate forever.

    What you say, "Player vs Objective" is a fundamentally flawed misunderstanding of PvP.
    There's been modes like Capture the Flag since forever and ever, where two teams were pitied against another in order to acquire the objective at hand.
    FFXIV's system most closely resembles that of Unreal Tournament's Domination system where you need to capture specific points and hold them in order to gain points while the other team tries to take them back.

    If you want, as you say, an incentive for players vs players to duke it out entirely; Then Remove Objectives Entirely.
    Otherwise I'd say you need an incentive just to fight others: An equally flawed viewpoint of PvP because people who enjoy PvP don't need any reason to start bashing on each other.
    (0)
    Last edited by Talamh; 08-31-2024 at 02:34 AM. Reason: Better line layout

  3. #63
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    597
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    Man BH is cool I gotten to max before and won about 100+ fl in first place. Trying to get that 200 wins in first place. You just gotta be smart. When u see big boi BH take them down with cc and focus them. Its hard sure but its rewarding when u delete them. Stop playing passively and plan out ur moves. Asking for BH to be removed is a skill issue at most and your playing bad in pvp at worse. Be smart and pick ur enemies to kill in pvp. Treat pvp as a game of chess or checkers and plan each attack accordingly.
    (0)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  4. #64
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,056
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Talamh View Post
    That's an excuse and not what Battle High does at all.
    Battle High incentives murderballs because it's the only way to stop people from spamming recuperate forever.
    I think you got everything backward
    When I said "an incentive", i refers to casual
    Veterans do not need a reason to fight and they are very unlikely would complain about Battle High
    Also, casuals just blame on BH as a scapegoat because they refuse to learn

    Casuals clearly forgot that they are playing on a platform where SE on purposely strain veterans by giving casuals free access to Battle High
    You do realize the idea of gain battle high from assist is a joke?
    It is also what shorten the gap between casuals and veterans.
    (3)

  5. #65
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    520
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Talamh View Post
    That's an excuse and not what Battle High does at all.
    Battle High incentives murderballs because it's the only way to stop people from spamming recuperate forever.

    What you say, "Player vs Objective" is a fundamentally flawed misunderstanding of PvP.
    There's been modes like Capture the Flag since forever and ever, where two teams were pitied against another in order to acquire the objective at hand.
    FFXIV's system most closely resembles that of Unreal Tournament's Domination system where you need to capture specific points and hold them in order to gain points while the other team tries to take them back.

    If you want, as you say, an incentive for players vs players to duke it out entirely; Then Remove Objectives Entirely.
    Otherwise I'd say you need an incentive just to fight others: An equally flawed viewpoint of PvP because people who enjoy PvP don't need any reason to start bashing on each other.
    We had a pure pvp mode. It was called the Feast, and that got replaced entirely by Crystal Conflict.
    Recuperate and battle high is a problem in itself. However, there are bigger problems than just those 2 that you've mentioned.
    Recuperate is the way it is, because the devs wanted healing to be in the hands of the players and not so much the healing classes. The true problem is all of this being specifically being balanced around crystal conflict only. In fact, this is the main source of all of your frontline problems here.
    As for battle high as far as I'm concerned there are too many changes that was made over the years that now makes battle high seem busted. The pvp calamity was one of them. Flipping the difficulty of team offense and defense without considering how that will affect frontlines and then increasing starting damage reduction to compensate for the changes that was made because everyone was instant dying...there's a problem if range classes needs damage reduction in order to play. They shouldn't need any at all...well, maybe dancer...nah. Frontlines feels like a moba mode since you have tanks and melees playing like they're bruisers. I haven't even included the AST LB being stacked on top of a BH5 frontliner...everything needs to be worked from the ground up before we considered doing anything to BH, because it's all just power creep to me last expansion. Lower DR for frontliners, get rid of all DR for all range classes, and nerf base damage overall, especially the AOE ones. Start there, and then work from there.
    (2)

  6. #66
    Player
    Talamh's Avatar
    Join Date
    Apr 2016
    Location
    Limsa Lominsa
    Posts
    33
    Character
    Talamh Alainn
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zakuyia View Post
    Man BH is cool I gotten to max before and won about 100+ fl in first place. Trying to get that 200 wins in first place. You just gotta be smart. When u see big boi BH take them down with cc and focus them. Its hard sure but its rewarding when u delete them. Stop playing passively and plan out ur moves. Asking for BH to be removed is a skill issue at most and your playing bad in pvp at worse. Be smart and pick ur enemies to kill in pvp. Treat pvp as a game of chess or checkers and plan each attack accordingly.
    If I want 100 BH, I'll just play SMN and never die.
    PvP isn't a chess game, and chess has always been a terrible analogy.


    Quote Originally Posted by Divinemights View Post
    I think you got everything backward
    When I said "an incentive", i refers to casual
    Veterans do not need a reason to fight and they are very unlikely would complain about Battle High
    Also, casuals just blame on BH as a scapegoat because they refuse to learn

    Casuals clearly forgot that they are playing on a platform where SE on purposely strain veterans by giving casuals free access to Battle High
    You do realize the idea of gain battle high from assist is a joke?
    It is also what shorten the gap between casuals and veterans.
    Never seen a bigger attempt at trying to backtrack while at the same time trying to jab back.
    I've said mine already and stand by it.

    You trying to spin it into a "Veterans vs Casuals" now is just, hilarious ^^

    I shall merely just say that we don't see eye to eye and that's that.
    (2)
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

    Ugh ..

  7. #67
    Player
    Rinku421's Avatar
    Join Date
    Mar 2017
    Posts
    50
    Character
    Kiria Kurono
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Talamh View Post
    Remove Battle High.
    Remove Recuperate.

    There's no reason why every class should have the survivability of a tank through copious amount of sprinting and recuperating.
    Elixir is one thing, but the others need to go.
    I think this is also coupled with the fact that in FLs tanks/melee have a 60% damage reduction which allows them to survive situations they normally wouldn't.

    I understand it was implemented to fix the “Mass SMN LB Abuse” but now we have “Mass DRK/DRG LB Abuse”. One problem “fixed” just lead to another issue.

    I don’t agree with removing battle high because I believe it provides incentive to PvP instead of just capping objectives all game. But I do agree that recuperate and guard are some of the worst features they added to PvP.
    (0)

  8. #68
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Rinku421 View Post
    I think this is also coupled with the fact that in FLs tanks/melee have a 60% damage reduction which allows them to survive situations they normally wouldn't.

    I understand it was implemented to fix the “Mass SMN LB Abuse” but now we have “Mass DRK/DRG LB Abuse”. One problem “fixed” just lead to another issue.

    I don’t agree with removing battle high because I believe it provides incentive to PvP instead of just capping objectives all game. But I do agree that recuperate and guard are some of the worst features they added to PvP.
    Yeah its really fun, arent we casters doing less damage on objects as well?

    Just sucks lol


    Today ive run into one of those premade groups, you could tell from the few DK running with the same healers and dps all the time, always ast/sage with dragoon and whatever, all on maxed out battle high just from feeding on the other team... think of the mechanic what you want, but its just unfair the other two can feed each other battle high without any way for us to prevent it, unless we literally run into death traps...
    (4)

  9. #69
    Player
    Lindwyrm's Avatar
    Join Date
    Nov 2020
    Posts
    3
    Character
    Adelheid Weisseritter
    World
    Balmung
    Main Class
    Paladin Lv 93
    I started playing the game in 2018. My first impression of PVP was 'wow this is actually a lot better than I thought. But I feel like it would be much better without Battle High.' Around there I looked up if anyone had the same thought, and found multiple posts dating back to like, 2015 or something lmao.

    I don't think outright removing it would work well. I understand why it's there. But I can't help but feel that the best option would be to halve the stat gain, remove the healing aspect, or both. You all know it. The good players become absolutely unkillable, but worse than that, I feel like it rewards too-safe play. I enjoy being a sort of support tank/bruiser, dashing in to distract ~5 people for far longer than I should, and yeah, trying to get out, but if I die, no big deal. In almost all team-based strategy games that's a very useful strategy and role, but giving 4 points to multiple people, and myself not only limiting my damage but also my healing... It's just not worth it. I can't deny that the ideal is to just toss out ranged attacks, only take the safest possible fights, eat every retreat on the cheek until half my entire alliance has BH5 and we steamroll everyone, because a player with BH5 is damn near unkillable and leads to more battle highs for everyone around them too.

    It very simply overly incentivizes ultra-safe play, and makes anyone who doesn't play like that not only worthless but outright detrimental to their team. You can argue there are proper ways to play around it, and you're right, but I think it is very, very plainly bad for the way the game plays.
    (0)

  10. #70
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,020
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I don't like how they buffed its generation recently with the reintroduction of Secure and the changes to assists/kills (even if I do think kills shouldn't reward more because there is little skill but luck there as well as the job being played). You don't have to even work for it anymore. Everybody is at BH2-3 already half the time if not more. The reward is just not there for me anymore.
    (2)

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