Quote Originally Posted by Ramiee View Post
It's a gain by chance though, it's only guaranteed to refund the damage from what I understand. It's an good system because the rng factor or raid buffs alignment isn't guaranteed so it's more of a bonus, something like a heal procing something that gives a DPS gain guaranteed is the problem because players would overheal for that.
What is the problem with overheal, exactly? If you're not losing damage from healing more than you need to, what does it matter if you heal something that they could have survived without?

"After using resources, you get access to a nuke" is a fun design and a lot of why lilies are good is that you've got a ton of flexibility on when you use them and when you use your spender. It is not a gain to use Afflatus Solace on cooldown. I would like using healing actions to be able to improve my dps, but not in a strict manner where you're having to use a healing action on cooldown. Thankfully, many things have charges.

I think Scholar in particular would need a rework in order to change more actions to charges, but I also think Fey Blessing, Fey Union, Dissipation, and Protraction are not well designed. Dissipation is at least strong, unlike the other three, but it's a far worse offender on "all actions become DPS actions if they are capable of being used for DPS" than using the design philosophy of lilies more broadly and on more healers.

Busy work like 1-2-3 combos instead of a one button combo is not satisfying to me; looking for good uses of lilies so that I can store a Misery for the next set of raid buffs is fun, though.