Quote Originally Posted by wildvenonat View Post
My ideal to give healers more attacks is more "you did it, you used your healing tools!" rewards like Afflatus Misery and Toxikon. I don't want a complicated damage rotation; I would far prefer "sometimes when you heal you get to do more damage".
The problem with that design is that it often causes useless overheal for DPS gains

Misery is always a gain if you keep it aligned to the 2 and 1 minute burst window so 3 lilys every minute is always a gain, this doesn’t care if you actually need to spend 3 lilys per minute or not. This is the same problem star runs into, though at least Star has a 10 second window you can optimise its healing around. Assize also has this problem

If a healing tool is a gain on damage then it’s a damage tool with sometimes incidentally useful healing, if it’s a loss (like toxicon) then at best it’s a wonky partial refund, at worst it’s a vestigial noob trap