What would you have them be melee or ranged?
What would you have them do?
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What would you have them be melee or ranged?
What would you have them do?
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I imagine the 3 different attacks and whether incorporate the existing single target ranged spells could be used to do several additional things, such as recharge mp on the last hit, add a spell speed buff on the 2nd button (higher dps through faster casting?) and maybe just be plain?
None. They're casters, not tanks or melee. If I wanted that I'd just play PLD.
I want dps complexity but not in the style of a DoW 123 combo.


Pictomancer's got it, even if they did condense it down to one button. I don't see why one of them couldn't do it, though I do agree that they should look for some complexity in other ways.
For the sake of this thought experiment though; Sage Dosis 1-3, Dyskrasia 1-2, get an Addersting after finishing the combo while also keeping the current Addersting generation from shield popping for lower levels. Dump single Toxikons to avoid over capping, dump them all during burst periods.



This. The extra buttons just obfuscate the fact that your brain isn't being engaged.
For people who think they'd be satisfied if casters had a 1-2-3 combo, bind Glare to 3 different buttons on your hotbar and give it a spin.


1-2-3 is only as interesting as their end result.
Combos on other jobs have a purpose, be it to apply a DoT, maintain a buff or building a gauge to be used on something, be it Fell Cleave, Masterful Blitz, etc.
A 1-2-3 combo on healers as they currently are would accomplish none of this in a meaningful way. We'd reapply any buff and the like just by doing the combo over and over again with nothing to really stop us or break away from it, apart from the very rare GCD heal once in a blue moon.
No 1,2,3 combos please. It's just mechanical clutter. There is no priority, no thinking no decision making. It's like 1,1,1, but now you have to press the button that lights up.
Give us 1,2 but with a piority, either a proc, an extra dot or some effect that makes you think "Should I press this now or later?"

I would enjoy some more dps options but not necessarily a rotation. Or even better yet utility, but SQE is too busy giving utility to other classes. Or maybe some engaging content where tanks cant heal themselves though an encounter and hold the party hostage.
Any potential healer DPS rotation should resemble a caster rotation, not a tank's If a tank's DPS rotation is a simplified melee DPS rotation, then a healer's should be a simplified caster rotation. Right now they are too simplified to the point not really existing. That being said, a healer DPS rotation should not be heavily reliant on hoarding resources like most DPS rotation, and instead should focus on utilizing caster mechanics like Dual Cast or Umbral Hearts, etc. That way, there could be potential interactions between DPS spells, and healing spells.
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