My ideal to give healers more attacks is more "you did it, you used your healing tools!" rewards like Afflatus Misery and Toxikon. I don't want a complicated damage rotation; I would far prefer "sometimes when you heal you get to do more damage".

My ideal to give healers more attacks is more "you did it, you used your healing tools!" rewards like Afflatus Misery and Toxikon. I don't want a complicated damage rotation; I would far prefer "sometimes when you heal you get to do more damage".




The problem with that design is that it often causes useless overheal for DPS gains
Misery is always a gain if you keep it aligned to the 2 and 1 minute burst window so 3 lilys every minute is always a gain, this doesn’t care if you actually need to spend 3 lilys per minute or not. This is the same problem star runs into, though at least Star has a 10 second window you can optimise its healing around. Assize also has this problem
If a healing tool is a gain on damage then it’s a damage tool with sometimes incidentally useful healing, if it’s a loss (like toxicon) then at best it’s a wonky partial refund, at worst it’s a vestigial noob trap
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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