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  1. #1
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Keith_Dragoon View Post
    Like BST does in XI with jug pets? every BST and their mother has a Nursery Nazuna, Dipper Yuly and GooeyGerrard the "big 3" BST pets in XI.

    The stable Idea is from WoW and while there were "best" pets to have for hunters not every hunter had the same pets, they had the same species but in various colors, sizes and some even had special skills. It was alot more diverse then you make it sound.
    And then I look at things like Guild Wars where having a menagerie of pets meant that you could chose whatever pet you wanted based on physical appearance, but that rendered them entirely pointless. The focus with those was whatever was the most rare, but even then everyone had them.

    I would however support an idea of jug pets/menagerie as long as pets have strengths/weaknesses, thus requiring more thought into which pet you used. Do I want a Dodo pet all the time? Not really, but say I'm going to go fight a lot of beetles (or a giant beetle boss o_o), a Dodo (theoretically) would be strong against beetles. But if I'm going to head to the Shiva boss fight, I wouldn't bring a Dodo because they're weak to Ice and would be destroyed, I'd bring something else.

    That kind of strategy/consideration was another thing that made BST fun in XI. Bringing a tiger jug to a Yuhtunga party was crap because tigers were weak to mandies, etc.

    And yes, while I think it's probably unlikely, if they upped the strength of mobs to make the game more cooperative/party-based, as well as updated the monster distribution to go with the new maps, then charming wild pets could indeed become useful again. That hope is, again, a bit of a longshot though.
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    Last edited by Zyph; 04-24-2012 at 07:15 PM.

  2. #2
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zyph View Post
    And then I look at things like Guild Wars where having a menagerie of pets meant that you could chose whatever pet you wanted based on physical appearance, but that rendered them entirely pointless. The focus with those was whatever was the most rare, but even then everyone had them.

    I would however support an idea of jug pets/menagerie as long as pets have strengths/weaknesses, thus requiring more thought into which pet you used. Do I want a Dodo pet all the time? Not really, but say I'm going to go fight a lot of beetles (or a giant beetle boss o_o), a Dodo (theoretically) would be strong against beetles. But if I'm going to head to the Shiva boss fight, I wouldn't bring a Dodo because they're weak to Ice and would be destroyed, I'd bring something else.

    That kind of strategy/consideration was another thing that made BST fun in XI. Bringing a tiger jug to a Yuhtunga party was crap because tigers were weak to mandies, etc.

    And yes, while I think it's probably unlikely, if they upped the strength of mobs to make the game more cooperative/party-based, as well as updated the monster distribution to go with the new maps, then charming wild pets could indeed become useful again. That hope is, again, a bit of a longshot though.
    You can do all this with the stable system... what you are asking for is the ecosystem that SE had for XI which is not exclusive to jug pets and the like. With the stable system in WoW a hunter is able to dismiss and call another pet to better handle any given situation. combine that witha monster ecosystem and a Beastmaster can dismiss and call beast a Dodo to fight the beetle swarm.
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    Keith Dragoon - Ambassador of Artz and Adorable

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Keith_Dragoon View Post
    You can do all this with the stable system... what you are asking for is the ecosystem that SE had for XI which is not exclusive to jug pets and the like. With the stable system in WoW a hunter is able to dismiss and call another pet to better handle any given situation. combine that witha monster ecosystem and a Beastmaster can dismiss and call beast a Dodo to fight the beetle swarm.
    Agreed. Prior to WotLK, pets were pretty much useless, as the hunter raid spec was Marksmanship and pets were squishy. WotLK is where each was given a situational advantage (yes, I used the word situational to refer to the fabled l0lezmodeWoW). Cats were considered pretty good DPS and could buff the group's AGI and STR with Roar of Courage. Wolves could buff the party with Furious Howl and were considered hardier because of their higher base armor and health. Corehounds had decent DPS and Ancient Hysteria (think Haste, but on steroids multiple times over). Spiders could stun and root enemies. And so on.

    The reason I favor a stable system is also because I think jugs as a concept are pretty much BS. If you worry about the poor culinarians, I'd implement a food system for BST pets. Sure, you'll grumble about having to buy specific types of foods for each pet (because that aspidochelone likes mushrooms and not steak), but, well, balance. >.>;
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    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)