With the Dark Knight and Red Mage threads being so popular, I figured I'd make one about one of my favorite classic Final Fantasy jobs, Beastmaster.
The way I see it, there are two paths that this job could be developed on.
OPTION 1
Base Class: Flayer
Weapon: Whips
Skillset: A sort of blue mage/beastmaster hybrid, studying the the monsters they encounter and mimicking the most powerful of their abilities. In the current armory system, blue magic is kind of a long shot, with a player only getting 15 skill slots per main class. Including whip skills in the mix it seems like a bit far fetched, though a cool idea.
OPTION 2
Base Class: Wildling
Weapon: One-handed Axes
Skillset: If SE decides to make the game more party focused again, this could be a skillset devoted to soloing. The lore I'm trying to drum up here would be that those who are affected by the Greenwrath of the Twelveswood become wildlings, having to fend for themselves as they are deemed "untouchable." This plays well into a solo class. Axe skills would be about damage, debilitation, and HP gain. Wildlings would be encouraged to use shields to compliment their one-handed axes and solo nature.
Regardless of which sort of base class Beastmaster gets, the concept/lore/theme of Beastmaster would be different from previous iterations like FFXI. Beastmasters are not loving, not friendly, not caring. They are cold and ruthless, they use their dark will to cause beasts to submit to their bidding. This is not Pokemon, Eorzea is not filled with lovable creatures. No matter how cute they are, every beast in Eorzea is a deadly monster. Affection is a weakness and can only lead to getting killed by letting your guard down.
BEASTMASTER
Primary Stats:
PIE
VIT
Abilities:
Level 30: Charm
Brainwashes a monster to fight by your side. Using this ability again releases the monster from your control.
(Cannot charm: Undead, Humanoids, Demons, Beastmen, Dragons/Wyrms/Wyverns, Elementals, Notorious Monsters)
Wears off after a certain time, based on Piety.
Level 35: Summon Beast
In the event that there are no pets to charm, the Beastmaster can use bait equipped in the pack slot to call a pet into battle
Level 40: Rejuvenate
Uses a significant portion of your MP to restore your charmed pet's HP by half its total amount.
Level 45: Synchronized Attack
A ferocious attack with your weapon that also causes your pet to simultaneously use one of its TP attacks without needing the normal required TP amount.
Level 50: Dominate
Gives your pet a large bonus to all of its stats, in addition to Regen and a TP gain bonus. If used without an active pet, allows you to charm any level pet for a static 10 minutes.
In addition to the abilities you get, your pets will be able to use abilities every 5 levels on a separate row in the action bar:
Pet Abilities:
Level 30: Attack, Return
Attack: Sends your pet to attack targeted enemy. Return: Calls your pet back to you.
Level 35: Sic
Causes your pet to use a random TP ability.
Level 40: Whimper
Causes your pet to gain enmity
Level 45: Intimidate
Causes your pet to shed enmity
Level 50: Obey
Choose which TP ability your pet will use. Long recast.
I understand that some of these abilities are similar to how Beastmaster performed in FFXI. (Oh my god I'm using the XI word.) However, BST was done really well in XI, why not keep some things similar while adjusting other things for the type of game XIV is.
While we're on the XI note, another thing I would like to see make a comeback is ecosystems. They added a level of depth to combat that we just don't have right now.
I'm looking for ideas, feedback, discussion. I really want to see BST implemented right.![]()