Quote Originally Posted by Valence View Post
It's been the exact same issue at ShB and EW releases. I rechecked rdps history again to make sure I'm not speaking out of biased memories:

- 5.0 Eden's gate, the gap between ranged (not BLM/SMN) and melees is 10% (12% for BRD).
- 5.1 Eden's gate, the gap is reduced slightly to 8% (still over 10% for BRD).

- 6.0 Asphodelos, the gap (not BLM) was 8.5% (and 13% for MCH...).
- 6.1 Asphodelos, the gap is reduced to 5% (and 8% for MCH...).

It tends to normalize down to 5% ish in latter tiers each time which makes me think they'll also reduce the gap this time once more at least for 7.1. The real question is why does this keep even happening every time?
The devs are simply making the same mistake over and over again.

They made the same error in patch 7.05 when they massively buffed all melee classes while giving ridiculous buffs to ranged DPS.

Instead of slightly nerfing one job, they chose to buff everything else, further worsening the game's balance.

They did the exact same thing in patch 6.05 when Reaper was strong, and they didn't even bother to adjust the HP of the Savage bosses to reflect the changes they made, which explains the absence of DPS checks.
It's a revolving door; they're never sure of what they're doing and keep repeating the same mistakes.

Now the gap is too large again—the ideal difference should be 5% below melee, and not beyond that.