Quote Originally Posted by Magikazam View Post
Indeed, but they are effective enough to bypass the need of a healer. The existence of Vulne stack, dps some time getting killed after a simple mistake and dps being able to rez and 3/4 tank having access to almost on demand healing just create a situation where the only difference between bringing a healer or anything else (assuming no healing check mechanic) is the lost of a Healer LB and a slightly smaller ammount of mistake the party can make (and good chances of having a smaller ammounts of rez user in the party)
A lot of this has to do with the really strong Mitigations.

Sustain, can be targeted in a few ways, Although I think the wrong direction would be to remove sustain from the "short cds", I do want short cd's to only have one mitigation effect such as a 20% damage reduction instead of two stacked effects it feels odd. Jobs like PLD I'd just Remove Magic attack healing. (keeping knight's benediction), maybe add combo healing to royal authority and last hit of atonement for like 200 potency, Warrior I think needs more intense changes, GNB could just do with some slightly lower healing potencies (like 700-600 on excog), DRK could honestly do with a small sustain buff lol.

I really think it is a design issue if a small amount of sustain is all it takes to "make tanks immortal" Currently I do agree that it should be tuned down, but that doesn't make tanks having healing tools a bad thing in my eyes, I just think Tanks in general need adjustments to all their "Survival" tools, which includes reducing mitigations and sustain but shouldn't mean removing sustain from my perspective.