Quote Originally Posted by Connor View Post
In my opinion they’d have been better staying with the Summoner we have now (ideally a better designed one lol but in concept at least lol) and creating a new job to accomodate its old playstyle. My main reasoning behind that is that Summoner ended up a little weird as it progressed until the remake, because there was a bit of a clash between the Arcanist ‘DoT’ aspects, the ‘Summoning’ aspects where they ended up vying for the design’s attention. You either end up with the old ‘Poison Mage’ type Summoner that some argue doesn’t feel like a ‘Summoner’ at all, or the current ‘Plonk down big primals and run in circles while attacking’ type Summoner that some would argue ‘isn’t an FFXIV-Summoner at all’.

Naturally when I say ‘new job accommodating SMN’s gameplay’ I don’t just mean giving something else its abilities and calling it a day. But I think a DPS job specifically built around DoTs, debuffs, powerful abilities interacting with DoTs, would be able to do the playstyle even more justice. It wouldn’t end up weighed down by things like needing to be doing ‘Summoner things’ on top of the ‘Poison/DoT’ things.
I think it could be like, a perfected realisation of what they were going for originally with Summoner without any of the baggage that came with being a traditional FF job
Honestly the new Phys Range next expansion could be this, dots don't need to be magical in nature. DNC and BRD kinda play the same except BRD is more busy while MCH plays the most unique a fourth Phys Range job that resembles the dot playstyle of SMN without the pet would be fine. Most of the fuckery in ShB SMN mostly came from the pet jank. I would probably main it because I like dot playstyles, SCH/SMN were a lot of fun.