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  1. #31
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,439
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ramiee View Post
    It's not shocking that you two like new SMN.
    It has no cast times and it's flashy, that's all you really need for a magical job to appeal to melees and Phys range. It's pretty clear that SMN is kinda designed for that camp considering it has 2 casts in its entire 100 rotation. It's simply a job that went from being a caster to a simple magical option for people who don't like casters, it does suck that it was done to summoner though, really should of done this to a new magical job instead of basically removing an entire play style from the game and not giving it back in some form at all.
    I'm not sure if that was the intent behind the post, but people that enjoy phys range and melee don't necessarily just enjoy the absence of cast, the presence of flashiness, and absolutely nothing else. That sounds a little reductive to me.

    Or maybe i'm completely out of touch with rphys and melee dps players idk.
    (1)

  2. #32
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Connor View Post
    In my opinion they’d have been better staying with the Summoner we have now (ideally a better designed one lol but in concept at least lol) and creating a new job to accomodate its old playstyle. My main reasoning behind that is that Summoner ended up a little weird as it progressed until the remake, because there was a bit of a clash between the Arcanist ‘DoT’ aspects, the ‘Summoning’ aspects where they ended up vying for the design’s attention. You either end up with the old ‘Poison Mage’ type Summoner that some argue doesn’t feel like a ‘Summoner’ at all, or the current ‘Plonk down big primals and run in circles while attacking’ type Summoner that some would argue ‘isn’t an FFXIV-Summoner at all’.

    Naturally when I say ‘new job accommodating SMN’s gameplay’ I don’t just mean giving something else its abilities and calling it a day. But I think a DPS job specifically built around DoTs, debuffs, powerful abilities interacting with DoTs, would be able to do the playstyle even more justice. It wouldn’t end up weighed down by things like needing to be doing ‘Summoner things’ on top of the ‘Poison/DoT’ things.
    I think it could be like, a perfected realisation of what they were going for originally with Summoner without any of the baggage that came with being a traditional FF job
    Honestly the new Phys Range next expansion could be this, dots don't need to be magical in nature. DNC and BRD kinda play the same except BRD is more busy while MCH plays the most unique a fourth Phys Range job that resembles the dot playstyle of SMN without the pet would be fine. Most of the fuckery in ShB SMN mostly came from the pet jank. I would probably main it because I like dot playstyles, SCH/SMN were a lot of fun.
    (1)

  3. #33
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Valence View Post
    I'm not sure if that was the intent behind the post, but people that enjoy phys range and melee don't necessarily just enjoy the absence of cast, the presence of flashiness, and absolutely nothing else. That sounds a little reductive to me.

    Or maybe i'm completely out of touch with rphys and melee dps players idk.
    There was no bad intent I am just being honest, the job is made for people who want to play magical ranged who don't like casts which is primarily the other DPS roles Phys Range and especially Melees. New SMN doesn't have any depth so it is all flash and thats the appeal, its the same with VPR especially with the weakness dot removal its a very simple job but its flashy and that makes it fun. I don't think theres anything wrong with saying it how it is, SMN is a magical job for people who don't like casting, if anything I think they should go fully in with this and remove the casts that remain including Ruin III even though that move isn't used often, sure have magic job to fill in for people who don't like to cast thats fine. But old SMN players who played old SMN for 8 years deserve to have that gameplay back in another job.
    (5)

  4. #34
    Player
    Mondschnee's Avatar
    Join Date
    Dec 2021
    Location
    Limsa Lominsa
    Posts
    94
    Character
    Eeva Lightwood
    World
    Phoenix
    Main Class
    Culinarian Lv 100
    I was a summoner main in SHB and unfortunately I heavily dislike the changes. Because of my attachment to the job, I kept playing it in EW but DT has been the first expansion in which I've leveled the job through scholar.

    For what it's worth, I'm glad some people find enjoyment in the new version. Just sucks that the rework came to the detriment of people who enjoyed the job before with nothing to replace it.


    Luckily I have Viper now. Oh wait, no I don't, they butchered that job as well
    (11)

  5. #35
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ramiee View Post
    There was no bad intent I am just being honest, the job is made for people who want to play magical ranged who don't like casts which is primarily the other DPS roles Phys Range and especially Melees. New SMN doesn't have any depth so it is all flash and thats the appeal, its the same with VPR especially with the weakness dot removal its a very simple job but its flashy and that makes it fun. I don't think theres anything wrong with saying it how it is, SMN is a magical job for people who don't like casting, if anything I think they should go fully in with this and remove the casts that remain including Ruin III even though that move isn't used often, sure have magic job to fill in for people who don't like to cast thats fine. But old SMN players who played old SMN for 8 years deserve to have that gameplay back in another job.

    Also because, objectively, the smn brings nothing to the player other than the lack of cast, so it is necessarily the only thing that it can attract besides flashiness.
    (1)

  6. #36
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,341
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AceOfCakez View Post
    The team didn't have to make Summoner fun for me, but they did. I didn't enjoy it back in the day because it felt like I was playing a WoW Warlock rather than an actual summoner, but it feels great now. I wish we got Alexander this expansion instead of Bahamut though. Just wanted to give a thanks to the dev team since there's so much negativity around here. Wish there were more positive posts.
    Same.

    I don't like our Bahamut Reskin, but everything else about modern Summoner is pretty awesome, and for me personally, much more enjoyable than the previous botched-pet-job implementation.

    And I should say: I love pet classes. I'm sad they got removed entirely in FFXIV. But considering how both SCH and SMN were before the pets got removed, we lost less than nothing. A proper pet job would be nice, but this was not it, and what we got now has a ton of good game feel with the huge FWOOSH and BOOM visuals and meaty spell hits.
    (4)

  7. #37
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    I too enjoy this current iteration of Summoner (even if I miss some aspects of its previous ones).

    But if there's ONE thing that would make me enjoy it even more, it would be for them to finally implement the other Egis/"gemstone summons" (Leviathan, Ramuh and Shiva, at the very least), even if they worked exactly the same as our current Ifrit, Titan and Garuda (from a mechanic/game-play perspective).

    I mean, come on...it's been (nearly) a decade now. It's waaaaaaaaaay past time they did so.

    EDIT:
    Oh, and also doing something about Physick being completely useless post-Lv.50.
    It almost feels like a joke to leave it as is for long...
    (2)
    Last edited by Exodus-E; 08-19-2024 at 01:27 PM.
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  8. #38
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,661
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Exodus-E View Post
    But if there's ONE thing that would make me enjoy it even more, it would be for them to finally implement the other Egis/"gemstone summons" (Leviathan, Ramuh and Shiva, at the very least), even if they worked exactly the same as our current Ifrit, Titan and Garuda (from a mechanic/game-play perspective).

    I mean, come on...it's been (nearly) a decade now. It's waaaaaaaaaay past time they did so.
    This… there are other ideas I’d like to see them implement, but I’d be perfectly content if they finally did this. They can add on 5 zillion more Bahamut Demis if they want to. AFTER we get Levi, Shiva and Ramuh! That really needs to be next… with such a long, repetitive rotation, we need new gem summons in between before they add yet another Demi.
    (1)

  9. #39
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Carighan View Post
    Same.

    I don't like our Bahamut Reskin, but everything else about modern Summoner is pretty awesome, and for me personally, much more enjoyable than the previous botched-pet-job implementation.

    And I should say: I love pet classes. I'm sad they got removed entirely in FFXIV. But considering how both SCH and SMN were before the pets got removed, we lost less than nothing. A proper pet job would be nice, but this was not it, and what we got now has a ton of good game feel with the huge FWOOSH and BOOM visuals and meaty spell hits.
    Yeah, screw that. I sort of see where people complain about SMN pets in the past (still mostly just parse heads that cry over losing a pet auto attack or cast here and there and landed us in a world where the current normal raids are more random and harder to maintain uptime on than the savage ones), but SCH pet went from being able to receive commands while you were casting something else to a totem that pulses oGCD actions that you cannot activate at all unless you're not casting.

    It's a straight downgrade for SCH since ShB. Can't even deploy off the damn faerie anymore, though why bother addressing that when we can just make every AoE heal 50y and ignore positioning as a part of the battle system.

    I'd say keep Physick on SMN how it is. It being in this state is actually the most interesting part of post EW SMN.
    (2)

  10. #40
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ramiee View Post
    Honestly the new Phys Range next expansion could be this, dots don't need to be magical in nature. DNC and BRD kinda play the same except BRD is more busy while MCH plays the most unique a fourth Phys Range job that resembles the dot playstyle of SMN without the pet would be fine. Most of the fuckery in ShB SMN mostly came from the pet jank. I would probably main it because I like dot playstyles, SCH/SMN were a lot of fun.
    Bit of a late reply lol but I agree with this. It’s also worth mentioning that Bard’s DoTs / interactions with them have all but disappeared too, so there is a niche there. No idea what form the job would take identity wise, but it could still draw from the old SMN playstyle/concepts to appeal to players who still enjoyed it.
    Not to mention with all the talk of walking casts on phys ranged it doesn’t even necessarily need to be entirely cast-free. Like, it could have cast times on its DoTs or something to make application more interesting, maybe it could fill a niche of ‘cast times on dots but higher sustained damage’, with damage output being more in line with Machinists. Naturally it could also forgo the raid buffs/support utility Bard/Dancer has to go all-in on dps output. I’d play it personally too; I always enjoyed old SMN and Bard when it’s DoTs were more than just relics lol
    (1)

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