Results 1 to 10 of 47

Hybrid View

  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ramiee View Post
    It's not shocking that you two like new SMN.
    It has no cast times and it's flashy, that's all you really need for a magical job to appeal to melees and Phys range. It's pretty clear that SMN is kinda designed for that camp considering it has 2 casts in its entire 100 rotation. It's simply a job that went from being a caster to a simple magical option for people who don't like casters, it does suck that it was done to summoner though, really should of done this to a new magical job instead of basically removing an entire play style from the game and not giving it back in some form at all.
    In my opinion they’d have been better staying with the Summoner we have now (ideally a better designed one lol but in concept at least lol) and creating a new job to accomodate its old playstyle. My main reasoning behind that is that Summoner ended up a little weird as it progressed until the remake, because there was a bit of a clash between the Arcanist ‘DoT’ aspects, the ‘Summoning’ aspects where they ended up vying for the design’s attention. You either end up with the old ‘Poison Mage’ type Summoner that some argue doesn’t feel like a ‘Summoner’ at all, or the current ‘Plonk down big primals and run in circles while attacking’ type Summoner that some would argue ‘isn’t an FFXIV-Summoner at all’.

    Naturally when I say ‘new job accommodating SMN’s gameplay’ I don’t just mean giving something else its abilities and calling it a day. But I think a DPS job specifically built around DoTs, debuffs, powerful abilities interacting with DoTs, would be able to do the playstyle even more justice. It wouldn’t end up weighed down by things like needing to be doing ‘Summoner things’ on top of the ‘Poison/DoT’ things.
    I think it could be like, a perfected realisation of what they were going for originally with Summoner without any of the baggage that came with being a traditional FF job
    (1)

  2. #2
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Connor View Post
    In my opinion they’d have been better staying with the Summoner we have now (ideally a better designed one lol but in concept at least lol) and creating a new job to accomodate its old playstyle. My main reasoning behind that is that Summoner ended up a little weird as it progressed until the remake, because there was a bit of a clash between the Arcanist ‘DoT’ aspects, the ‘Summoning’ aspects where they ended up vying for the design’s attention. You either end up with the old ‘Poison Mage’ type Summoner that some argue doesn’t feel like a ‘Summoner’ at all, or the current ‘Plonk down big primals and run in circles while attacking’ type Summoner that some would argue ‘isn’t an FFXIV-Summoner at all’.

    Naturally when I say ‘new job accommodating SMN’s gameplay’ I don’t just mean giving something else its abilities and calling it a day. But I think a DPS job specifically built around DoTs, debuffs, powerful abilities interacting with DoTs, would be able to do the playstyle even more justice. It wouldn’t end up weighed down by things like needing to be doing ‘Summoner things’ on top of the ‘Poison/DoT’ things.
    I think it could be like, a perfected realisation of what they were going for originally with Summoner without any of the baggage that came with being a traditional FF job
    Honestly the new Phys Range next expansion could be this, dots don't need to be magical in nature. DNC and BRD kinda play the same except BRD is more busy while MCH plays the most unique a fourth Phys Range job that resembles the dot playstyle of SMN without the pet would be fine. Most of the fuckery in ShB SMN mostly came from the pet jank. I would probably main it because I like dot playstyles, SCH/SMN were a lot of fun.
    (1)