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  1. #1
    Player
    Kacho_Nacho's Avatar
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    Jul 2015
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    Gridania
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    Kacho Nacho
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    Coeurl
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    White Mage Lv 100
    The thing I don't understand is why has Square Enix let the situation with healers go on for so long that #FFXIVHEALERSTRIKE, in one form or another, was inevitable? Even if there is some cultural bias in Japan which sees healers in a different way, they have to have seen the sheer number of posts on the English forums expressing their unhappiness. Certainly, it wouldn't have have required much effort to say, "we know many of you are unhappy but we have a specific idea on what a healer should be." Instead, I feel like we, as customers, have been totally blown off.
    (9)

  2. #2
    Player
    Kes13a's Avatar
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    May 2020
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    Gridania
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    2,851
    Character
    Etherea Stormaire
    World
    Zalera
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    White Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Instead, I feel like we, as customers, have been totally blown off.
    we have been. expect an apology with tears.. sometime before hell freezes over...
    (6)
    #FFXIVHEALERSTRIKE

  3. #3
    Player
    Kacho_Nacho's Avatar
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    Kacho Nacho
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    Coeurl
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    White Mage Lv 100
    Quote Originally Posted by ApolloGenX View Post
    Self healing in the game makes healers redundant. Healer classes should be ditched, unless they are going to completely change damage patterns/mechanics and battle design.
    You're right. Self-healing makes healers redundant. So, Square Enix needs to severely curtail it.

    It's much more reasonable than removing four jobs from the game. We also know Square is unlikely to overhaul damage pattern/mechanics and battle design. That'll be like building a whole new MMO. The only way out of this mess is for them to nerf the self-sustain of tanks and damage dealers.

    I suggest tanks and damage dealers have their self-sustain abilities as is when they aren't in duties/raids and nerfed when they are. This will enable tanks and damage dealers to do solo content yet require healers in the group content.

    Quote Originally Posted by Kes13a View Post
    we have been. expect an apology with tears.. sometime before hell freezes over...
    Yeah and it sucks. I don't want a PR stunt. I want things done which will make me want to play a healer again. Being told to wait three years for possible change isn't going to cut it.
    (6)
    Last edited by Kacho_Nacho; 08-13-2024 at 02:52 PM.

  4. #4
    Player
    sharknado's Avatar
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    Aug 2021
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    366
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    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    You're right. Self-healing makes healers redundant. So, Square Enix needs to severely curtail it.
    Action will cause a reaction. If you get weaker healers you suddenly can't pull W2W or you suddenly die in a raid from subsequent damage 10, 15 seconds later. It would push people into logging even more as well. Having abilities behave differently in raids vs dungeons is also not the best idea.

    Healers should be fun, which doesn't require them to become healbots or the be-all-end-all role in the group.
    (0)

  5. #5
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sharknado View Post
    Action will cause a reaction. If you get weaker healers you suddenly can't pull W2W or you suddenly die in a raid from subsequent damage 10, 15 seconds later. It would push people into logging even more as well. Having abilities behave differently in raids vs dungeons is also not the best idea.

    Healers should be fun, which doesn't require them to become healbots or the be-all-end-all role in the group.
    Somehow the game didn’t come crashing down when the tanks weren’t better healers than the healers before EW. There is a middle ground between “everyone is 100% reliant on the healer healslutting the party 24/7” and “the tank has better effective HPS than the healer”

    You can’t tell me that WAR and PLD’s healing is remotely balanced or that earths reply/star prism need to exist
    (16)

  6. #6
    Player
    sharknado's Avatar
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    Aug 2021
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    Sharknado Shortcake
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    Alpha
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    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You can’t tell me that WAR and PLD’s healing is remotely balanced or that earths reply/star prism need to exist
    It's really handy in DT dungeons now. I had Dark Knights that were really salty about the job, and even Gunbreaker required more healing than your average PLD or WAR.

    WAR goes heal -> mit -> heal and the pack is gone while I can do 3x holy stagger as well. And it's also fun to play WAR and spam dungeons. As healers can be nearly one-shot I don't see a reason why just because of that it should be an instant wipe. I also had an Aurum Vale yesterday and the healer healed very very very slowly. 2 wipes in the first room, and he managed to KO himself on the first boss from no self heals yet we still cleared the instance on a level where WAR doesn't have his magic buttons - the other option would be to kick the healer for being bad which isn't the desired behavior for the content.

    I don't see a reason to play a tank in 80-100 content if they would be void of self-heals. DRK but worse. We would have #tankstrike instantly or big content update to change Mt Gulg into Sastasha level of difficulty.
    (1)
    Last edited by sharknado; 08-13-2024 at 03:30 PM.

  7. #7
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by sharknado View Post
    It's really handy in DT dungeons now. I had Dark Knights that were really salty about the job, and even Gunbreaker required more healing than your average PLD or WAR.

    WAR goes heal -> mit -> heal and the pack is gone while I can do 3x holy stagger as well. And it's also fun to play WAR and spam dungeons. As healers can be nearly one-shot I don't see a reason why just because of that it should be an instant wipe. I also had an Aurum Vale yesterday and the healer healed very very very slowly. 2 wipes in the first room, and he managed to KO himself on the first boss from no self heals yet we still cleared the instance on a level where WAR doesn't have his magic buttons - the other option would be to kick the healer for being bad which isn't the desired behavior for the content.

    I don't see a reason to play a tank in 80-100 content if they would be void of self-heals. DRK but worse. We would have #tankstrike instantly or big content update to change Mt Gulg into Sastasha level of difficulty.
    So basically you just want the tank to do your job for you when you play a healer and do the healers job for them when you play a tank and saying that’s fine because you find it fun. I’ll remind you when MT gulg launched when we had crap gear (as you get ShB AF gear after gulg si it wasn’t uncommon to do it in scaevean) it didn’t wall people, people cleared it as they normally did, the tanks self healings isn’t a core necessary part of the game like you imply

    Regardless That doesn’t remotely answer my question since this mythical “everything blows up the tanks quit the healers get kicked” you always seem to mention never materialised before the ridiculous self healing we have
    (20)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8
    Player
    Alice_Rivers's Avatar
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    Alice Rivers
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    Omega
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    White Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    You're right. Self-healing makes healers redundant. So, Square Enix needs to severely curtail it.

    It's much more reasonable than removing four jobs from the game.
    Reasonable maybe, I don't think I share your faith in SE though. When I look at the options they can A: Buff all the tanks to WAR level, thereby delighting all the tank players who love WAR, and remove healers entirely thus removing in one go the only group that has consistently complained about their role for years. Or B: They reduce tanks self healing such that healers are actually useful, probably make most healers happy, and spark outrage from the aforementioned tank players.

    If I were a developer with SE's apparent track record, I'd happily choose option A.
    (0)