

It's a bad thing in a trinity based mmo because it shows that the trinity is broken. If this happened in WoW it would of been patched in a day, it shows gross negligence on behalf of CBU3.
I mean it is part of homonization after all
3 expansion in a row I don't see how dev can't see this happened in the future
Speaking of WoW they recently had a similar problem but addressed it was faster and I've never resonated so strongly with a post from a dev than this one: https://us.forums.blizzard.com/en/wo...within/1894517
I really hope SE would be a bit more open about it with and once again take inspiration from the state of the art of MMOs design (not limited to wow) like they did during 2.0.


How to tell people that you didn't actually play that much WoW without explicitly saying so. I mean, it happened there again and again and again and again. And no tanks was popular for a long time, too. Warlock tanking, even! Although to be fair back in the first expansion there was one fight that was explicitly designed to have a Warlock Offtank. It wasn't really required, but the difference in difficulty between having one and not was startling. And from that came the fun of Warlock tanking raid bosses! I did quite a lot of them back then!


I'm referring to current retail wow, they often rebalance tanks because they become too powerful. It's not perfect because it's something that happens constantly so it's like a constant reset after a period of healers being useless but at least the reset happens, in ff14 it has been this way for half half a decade without it being fixed. Hell before that healers would get dropped sometimes in dungeons, so really you could say this is a problem the game has never fixed. For as annoying as role balancing in wow is at least I know that there will always be a period where the trinity is rebalanced despite the fuckery.How to tell people that you didn't actually play that much WoW without explicitly saying so. I mean, it happened there again and again and again and again. And no tanks was popular for a long time, too. Warlock tanking, even! Although to be fair back in the first expansion there was one fight that was explicitly designed to have a Warlock Offtank. It wasn't really required, but the difference in difficulty between having one and not was startling. And from that came the fun of Warlock tanking raid bosses! I did quite a lot of them back then!
Also in a wow mythic raid which is the equivalent to savage, this hasn't happened to my knowledge, wow overtunes their mythic raids then nerfs them but I don't believe there's ever been a mythic raid since at least Legion where healers were removed from play the same patch it released.
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