Results -9 to 0 of 29

Threaded View

  1. #24
    Player
    SquigglySquigs95's Avatar
    Join Date
    Jul 2019
    Posts
    10
    Character
    Sovereign Tea
    World
    Siren
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Tunda View Post
    I disagree.. Tank gameplay is braindead because it is so simple to the point where you span any mitigation for next attack with no consciousness..
    Reads like you've never even dipped your toes into current-release Savage fights, let alone Ultimate encounters.
    My team in TEA literally had to spreadsheet when they use what mitigation to ensure the correct mits come back up at the right time on a per-phase basis, in a fight that has 5 phases.

    This is also present in current-tier Savage fights, boiling it down to "I press Shadow Wall every time" is disingenuous, that's what bad tanks do. Competent tank players actually think with some foresight to see if/when they'll need such a heavy mit available to them again. This also changes on a per-fight basis. Not taking into account tank-swapping in fights that don't explicitly require it for increased mitigation capacity on the main tank at all times.

    Highly suggest you actually go play some of the harder content the game has to offer before you speak as if you are an expert on the subject.
    (3)
    Last edited by SquigglySquigs95; 08-13-2024 at 02:23 AM.