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  1. #11
    Player
    illiere's Avatar
    Join Date
    Aug 2024
    Posts
    15
    Character
    Fallon Illiere
    World
    Sophia
    Main Class
    Dancer Lv 99
    Quote Originally Posted by illiere View Post
    - I'm really not sure how much this could be improved without overhauling the body/gear meshes, but the new shadows/lighting system does not play well with the low poly body/gear models. I often have dark lines/shadows on the edges of the polygons/models.

    Continuing on with this;

    - Miqo'te ears for both male and female, and on all hairstyles, seem to have a seam. It might be broken vertex normals, or a weird interaction with the new lighting system along the mesh's hard edges that creates these lines.




    - I am using the highest settings + DLSS + strongest shadows. Like with previous examples, I do get some weirdness with shadows ingame, see the side of the mouth/lower cheek here;




    - The new ear textures for all human (hyur, Roe) and elf (Elezen, Lalafell) ears look fantastic! I love how they all look, thank you very much for the work here! The only issue I have regarding these kinds of ears is that the geometry for Female Elezen's lower half of the ear could be improved, to match the much nicer Male Elezen ears. The Female Elezen ears misaligned geometry to their ear texture was distracting ingame. Both ears in this example are Ear style 1 at 25 length.




    - There is artifacting/blockiness on the Female Viera body texture. It's a bit difficult to see, but more noticeable ingame where you can move the character around. I wonder if it's visibility due to my settings/screen, but I did notice the same issues in the 1.1 benchmark and it also affected the body textures for the other female races. The subsurface scattering also seems to create green/red artifacting on face textures, both of these could be decompressed and smoothed.




    Link to Imgur Gallery.
    (3)
    Last edited by illiere; 08-07-2024 at 07:29 PM.