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  1. #1201
    Player
    tensopestilence's Avatar
    Join Date
    Jul 2022
    Location
    Gridania
    Posts
    2
    Character
    Rheli'a Vikri
    World
    Ultros
    Main Class
    Bard Lv 100

    Facewear - Eyepatches

    Now that many glasses are available as facewear items and are able to be worn alongside head pieces, perhaps some eyepatch gear items should be added to this feature as well, such as the Scion Rogue's Bandana. I use an eyepatch in almost all of my gearsets because of my character, so it is very limiting to not be able to wear most of the head gear items in the game at the same time as an eyepatch.

    In addition, many of the eyepatch items in game are only able to be worn on one side of the face. People such as myself, who use eyepatches for character reasons, only use the eyepatches that cover the "correct side" of the face, leaving many of the other eyepatches unused. This may not be possible given the limitations of the game, but an option to use the visor toggle to switch the side that the eyepatch is worn on would provide many players with more gear or glamour options.
    (8)

  2. #1202
    Player
    strigiformes's Avatar
    Join Date
    Sep 2015
    Posts
    23
    Character
    Teneb'ri Cosa
    World
    Mateus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Cheapshot View Post

    My main concern is how blurry and dull and grey my eyes are now. They were so clear and sharp and bright before. Eye and skin colours have also been changed for some reason.
    I'm so glad you made these comparison shots because the eye film is my biggest issue with the graphical overhaul as far as Keepers go. Everything else I've made peace with, for the most part! Emotes look a little funny now but I'll live with it I guess! The eyes though...

    Left is EDW benchmark; right is newest DT benchmark


    In game in nearly all lighting conditions, the haze over my character's eyes makes them look really "dopey" in a way that doesn't really fit them. A friend referred to it as "catnip-addled," which was funny but also very true. I miss the sharpness of their old eye color! That specific hue of silver had a nice emissive quality to it that I'm very sad to do without!

    Additionally, I've found that at least for miqo'te, black doesn't seem to be "true black" anymore when it comes to hair color and eyebrows.

    Left is EDW benchmark; right is newest DT benchmark


    Now, this character has grey highlights in their hair but even without those:



    Barely any difference, right? I've noticed this on other friends' characters as well, mostly in the eyebrows, but there is something going on with hair black values in this game now that does not play nice with the new lighting engine. It's too "soft."
    (9)

  3. #1203
    Player
    Kaziek's Avatar
    Join Date
    Dec 2016
    Posts
    43
    Character
    Kazien Noveilleur
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Grimmlei View Post
    The interval between the eyes and the skin is very wide and deep. The shadows around her eyes have been greatly reduced, and now it feels like her eyes blend into her face with a lot of lighting, without contrast. If there is a possibility that more shadows will be added, as in benchmark 1.0, her nose is also very pinched in the last update as well as her lips being plumped up a bit much. Her face looks completely different from the original.


    Thank you for bringing up the benchmark again, it's actually crazy looking back on it and seeing how much nicer the lighting played with the new faces. I know this isn't a perfect comparison since they changed the time of day for each scene between the benchmarks, but this is with each one looking directly towards the sun.
    6.x

    Benchmark V1

    Live

    While there are still things that were definitely off with it (skin looking way too waxy, faces having freckles that didn't before etc.) it was overall much more flattering and felt more faithful to the original lighting. I hope they will reconsider the extremely harsh lighting that they went with in Benchmark v2 and Live, perhaps some sort of middle ground can be achieved.
    (5)
    Last edited by Kaziek; 08-07-2024 at 07:08 AM.

  4. #1204
    Player
    ConantSivrha's Avatar
    Join Date
    Oct 2023
    Posts
    131
    Character
    Conant Sivrha
    World
    Siren
    Main Class
    Dark Knight Lv 100
    I hope the thread about male miqo’te face 1 is also being examined, because the new version of this face has some issues, but the feedback about it was concentrated to its own thread instead of this one. Most noticeably, all of the mouths have become wider, and mouth 4 in particular is completely unrecognizable.
    Quote Originally Posted by TheVegetable View Post
    The nose bridges of this face’s noses have also been narrowed, giving them an “hourglass shape” they didn’t have before and removing their catlike appearance…

    (This image shows nose 3)

    …and eyebrow shape 5 has lost the slight upward angle at the end that gave it a distinctive look.
    (6)

  5. 08-07-2024 07:17 AM

  6. #1205
    Player
    Portergauge's Avatar
    Join Date
    Jun 2024
    Posts
    2
    Character
    Velemir Adaria
    World
    Mateus
    Main Class
    Paladin Lv 90
    Helion Hrothgar Face 2

    These issues occur on all hrothgar faces, but I've noticed it particularly egregiously with this face.

    1. Hair Color in new Lighting.
    While the new lighting has worked wonders on the skin/fur for Hrothgar, the Lighting is not applied consistently between their skin fur and their regular hair. For reference, this is my Hrothgar in neutral lighting, with black fur and black hair.



    In various lighting in game (especially blue lighting), however, the fur reacts normally and retains its brown-black undertones, but the hair and beard do not, and take on a very egregious glossy blue glow.



    2. Reflectiveness of Hrothgar Facial Hair
    This point partially ties into the previous one as well, relating to the lighting reactivity of hrothgar hair. While the head hair textures are mostly fine, I've consistently noticed that the lighting on the beard for face 2 is overly shiny even when it is faced away from the light source, and it always has the same white glow to it no matter the current lighting.



    It is especially egregious in areas of low lighting when compared to regular hair. As you can see, the regular hair loses its shine in the absence of a light source, but the beard continues to be egregiously reflective from all angles.




    3. Glassy Texture on Eyes

    While this one is less egregious than the hair issues, it is still something I notice rather frequently, especially in cutscenes. Hrothgar had unique eye textures prior to the graphical update, as unlike other races, their light reactivity was already baked in. With the graphical update, however, an odd extra layer has been added that makes the eyes look glassy and fake rather than light-reactive, and when viewed from angles other than head-on, they lose the vibrancy of their color and turn murky.

    Here are some image comparisons of previous ones at alternate angles to show examples of the difference in the same light situations.





    Hrothgar thankfully got through the update mostly intact, but these few lighting issues are noticeable quite frequently during questing, and do cause immersion issues at times when I notice the artificial nature of the lighting. Hopefully they can be fixed relatively easily to allow for a more cohesive lighting application.
    (11)

  7. #1206
    Player
    threadspool's Avatar
    Join Date
    Jan 2018
    Location
    Ul'dah
    Posts
    13
    Character
    Sarai Mahin
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Dropping in my highly specific two cents. Lip makeup applied to F Highlander's face 3 has been sharpened up with higher texture definition, and made more accurate to the mouth. This would not be a bad thing, but this has made mouth 4 seem much smaller, when before I was depending on the expanded lip makeup to achieve the look of a slightly larger mouth.

    The head in general and its accompanying features also seem to be horizontally slimmer, resulting in a longer-looking face. This may be acceptable to some, but it's simply looked off to me since the expansion's release.

    Old

    New


    Glasses seem to sit higher than they should, floating well above my character's nose.




    I recognize that such small details may not be the highest priority for adjustment, but as the team is taking such feedback into account, I thought I would go ahead and provide it.
    (6)

  8. #1207
    Player
    ritualgoth's Avatar
    Join Date
    Aug 2024
    Posts
    5
    Character
    Gunji Kagetora
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    I do not know if this has already been brought up in this thread before but I figured I would mention it.. Due to the new shadow settings and the fact that Au Ra scales are not flush to the face, there is a really glaring shadow from them in certain angles and lights.
    This also extends to having a shadow from headgear like the eyepatch straps which are very.. odd at times.






    While these scales and things like the eyepatch strap have never really been flush to the face, they did not cast such stark shadows before.
    In certain lighting the shadows are very harsh and jagged across my characters face and I know other Au Ra players that were experiencing frustration because they couldn't figure out why there were strange floating shadows on our faces until I realized it was coming from the scales.
    Scales that aren't a toggleable face option, so even if someone wanted to, they could not get rid of them to get rid of the shadows.
    (13)

  9. #1208
    Player
    Besudo's Avatar
    Join Date
    Nov 2013
    Posts
    8
    Character
    Ziero Cicuta
    World
    Malboro
    Main Class
    Warrior Lv 50

    Male Duskwight Elezen Feedback

    --- Glitched eyepatches

    As someone said earlier, eyepatches should be logical to add to the facewear slot. However, some races are now graphically glitched with them after the DT drop. At least on male elezen and male lalafell as far as I know and the couple I tested (specifically the scion bandana) have your forehead clipping out through the front. Which makes no sense since it's not even like the bandana moves? I'm not sure how it happened and it happens on a lot of emotes and in cutscenes.

    I did submit a bug report here on the forums in a report started by a lalafell that also had seen the issue. But it was moved to duplicates and I can't find any "original" bug report for it, though hopefully I'm just blind.

    --- Elezen graphical feedback

    I'm not sure if this was brought up but I'm really sad that male duskwight elezen look like they're all depressed and sickly now. The change to their eyes with a permanent dark ring around them completely changes the tone of all the faces but it's not anything you can adjust. I read that it could be that they used the same settings from Wildwoods and it could be true since my Wildwood Male had bags and grumpy eyes from before and those are still here. If that's the case, it would be nice if they reverted that somehow for Duskwights.

    It looks a lot like the eartips transillumination is overtuned and showing strongly all the time there's light. It *should* be when you're standing in front of a light source but I've been seeing it happen a lot and being far more dramatic than it should be for the sources. If they toned it down a little, that would balance it, I think.

    There's an even more pronounced seam at their necks and on their wrists. I believe the seams have always been there but I never even noticed the wrists ones before the DT change. It's very clear now. I'm not sure how we got a step backward in one area but it's really a shame.

    There also doesn't seem to be a true gray anymore for skin colors for my male duskwight. The gray I was using before was changed to a gray with green undertones. Looking through all the options, the "best" is a gray with blue undertones but there's no simple gray that's just gray. Which is what it was before the change. I get it could change but with no strictly gray option, it's odd and the undertones again change the feel of the character.

    I know a lot of people would say these (and the issues that others have been having) are minor things but, besides the fact that it's very clear to the people that play these characters or frequently see their friend's characters that suffer from odd issues in the change, each "minor" issue adds up. And then when you look back on it, it doesn't feel minor when it's several issues, it feels frustrating.

    I will say the environments look wonderful as does most of the gear.
    (7)

  10. #1209
    Player
    eohippus's Avatar
    Join Date
    Apr 2024
    Posts
    41
    Character
    Elyan Calvert
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Seeing that feedback is being looked at, I am reposting the graphics I posted after the second benchmark. None of these errors were correct when the game launched in full. (The images looked huge in a preview, so I'm just linking them)

    https://imgur.com/BGkxfkk
    https://imgur.com/hHuuQr1

    In the first image, you can see that my character's nose bump was made less pronounced. This was a charm point of his face for me, and I'm sad to see it reduced. Like many others, my character was hit by changes to his mouth/lips and eye shape that still bum me out. his eyes lost their rounded shape, and his mouth was pulled inward with the cupid's bow/upper lip slimmed down. I would prefer if these changes were reverted.

    I'll make an additional post, and maybe bug report, about skin color issues later as there are more issues in DT. But tl;dr, the skintones changed to the point where I had to take his skin darker because he lost all sense of contrast between his hair and skin, and he still does not look quite right to me. I hope these things will change with future updates.

    PREV Post: https://forum.square-enix.com/ffxiv/...=1#post6471918
    (6)

  11. #1210
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Yay, this is great news!
    (2)

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