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  1. #1
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sililos View Post
    Always irks me that a bad Tank or Healer will always get coms long before a good DPS (Especially if you are phys Ranged).

    So bit of a request to people.
    If you see a DPS do a good job?
    Here's the problem.

    The only way the DPS gets a comm, is if the tank and healer leave.

    How much time is spent thinking about the comm? ARR content, probably zero, whoever hasn't rushed to the exit, if anyone bothered to comm at all. If you want a comm even if you probably don't deserve it, be the last one out.

    Overall, as the healer, I am mentally keeping track "how hard" each player is to keep alive, and if a certain DPS is constantly dying they are making the overall duty take longer. If a Healer dies, the overall duty takes at most a few seconds longer. If a DPS dies the duty can take 20% longer, which is why it's important to keep them alive. However even if a healer takes a dirt nap, bringing them back up by the other healer in an 8-man/24-man is still important to keeping the party alive.

    If DPS die to mechanics, kiss the comms goodbye. In general though, the reason DPS do not get comms is simply because players just run to the exit.
    (0)

  2. #2
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Here's the problem.

    The only way the DPS gets a comm, is if the tank and healer leave.

    How much time is spent thinking about the comm? ARR content, probably zero, whoever hasn't rushed to the exit, if anyone bothered to comm at all. If you want a comm even if you probably don't deserve it, be the last one out.

    Overall, as the healer, I am mentally keeping track "how hard" each player is to keep alive, and if a certain DPS is constantly dying they are making the overall duty take longer. If a Healer dies, the overall duty takes at most a few seconds longer. If a DPS dies the duty can take 20% longer, which is why it's important to keep them alive. However even if a healer takes a dirt nap, bringing them back up by the other healer in an 8-man/24-man is still important to keeping the party alive.

    If DPS die to mechanics, kiss the comms goodbye. In general though, the reason DPS do not get comms is simply because players just run to the exit.
    It is also partly because you can't tell if a dps is doing a good job doing damage since it's impossible for a dps to rip aggro from a tank unless the tank is just AFK.

    A healer will still get comms, even if they're asleep at their keyboard causing people to get killed because they're not paying attention, meanwhile a DPS doing the damage of all 3 other party members combined (Because everyone else sucks) won't get noticed unless someone is running a parser.

    As for tanking, well, all you need to do is just have stance on and pull mobs, tanking isn't exactly complicated nowadays
    (0)

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