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  1. 08-05-2024 07:27 PM

  2. #2
    Player
    MisterNublet's Avatar
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    Oct 2020
    Location
    Gridania
    Posts
    428
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aidorouge View Post
    Who says they were leeching and feeding and not just getting smeared by a premade? Low kills/assists and high deaths are pretty much what they do to other teams, and on a bad night, you'll see plenty of scores like that from a lot of different people.
    I've seen people use premades as an excuse more than I've seen actual premades. Almost as if they have the premade excuse macroed to press anytime they get called out on for dying repeatedly, followed with a macro for "It's just frontlines" or "I'm only here for the exp".

    Even if a premade happened to be in that match, after the 4th, maybe 5th death they should start adjusting their gameplay or start playing it safe. Pushing double digits in deaths, it is no longer a premade issue, its a player issue.

    Some of the people in the picture were a part of a team that swept the match, but the scores ended up being close because 3-4 individuals decided they were going to be the ones to throw away 200-300 points.
    (3)

  3. #3
    Player AllenThyl's Avatar
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    Aug 2024
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    300
    Character
    Allen Thyl
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MisterNublet View Post
    I've seen people use premades as an excuse more than I've seen actual premades. Almost as if they have the premade excuse macroed to press anytime they get called out on for dying repeatedly, followed with a macro for "It's just frontlines" or "I'm only here for the exp".
    Every day I am sure I have several "premades" in my team. The main issue is, they are all premades of people who are generally uninterested in actually playing PvP. The reason the PvP premades have such a big impact, is because generally there are only maybe 2-5 people (at BEST) on a team that actually want to play PvP and make an effort. Of course, a group of 4, or queue syncers of 8, make such a big impact. But that is not on the premades, but on the large amount of players who not only have an absolute laughable skill level despite hundreds of games, but don't even have a base attitude of being there. And it doesn't help that you often can't even kick them, either because they are in another group, or they are protected by their FC mates whom they queued with, or the generally enabler community that quite frankly plagues this game. It's one thing to have feeders and afkers, it's another that the community by and large enables this behavior in the first place.

    What the game needs is a PvP ban. People who utter any sentence that diminishes other people's effort of a win (the typical "it's just a game", "touch grass", "let's just lose"), or who feed / afk, need to get PvP strikes and be subsequently disabled from queueing from PvP activities for a time. And with each strike, this length increases, until they are banned either completely or till the next expansion.
    (3)

  4. #4
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    521
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Mawlzy View Post
    I understand by "casual" you mean non-ranked, but using the broader meaning, FL is played so casually by some they are reluctant to press their buttons, and so competitively by others that they get on voice chat and use meta stacks in light parties. In the absence of queue separation, an MMR simply puts those watching Netflix in tier 3, the sweaty tryhards in tier 1, and the bulk of serious players in tier 2.

    I'm sure many of you will be familiar with the military principle of Boucles d'or which I believe can be applied to the current situation, even if you are not overfond of porridge.
    I would not even be questioning this at all only if this was used in a smaller setting like the 8v8v8 that was snatched away. Right now you're lucky if you can even get 2 games going at once. Doesn't help that there are chances that you can join an uncompleted game (depending on settings). Also, how would you rate those that only chooses to regularly play once a day? There's not exactly much information you can go off on about playstyle and other things...

    Quote Originally Posted by AllenThyl View Post
    What the game needs is a PvP ban. People who utter any sentence that diminishes other people's effort of a win (the typical "it's just a game", "touch grass", "let's just lose"), or who feed / afk, need to get PvP strikes and be subsequently disabled from queueing from PvP activities for a time. And with each strike, this length increases, until they are banned either completely or till the next expansion.
    1.) You would have to rework how penalties operate. If you get banned from PvP you can't do majority, if not all things PvE instanced.

    2.) The community needs to be behind it. As it stands, some are okay with AFKing. Imagine if the hackers decide to return, and the same attitude towards AFKers are applied.
    (1)

  5. #5
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mistress_Irika View Post
    I would not even be questioning this at all only if this was used in a smaller setting like the 8v8v8 that was snatched away. Right now you're lucky if you can even get 2 games going at once. Doesn't help that there are chances that you can join an uncompleted game (depending on settings). Also, how would you rate those that only chooses to regularly play once a day? There's not exactly much information you can go off on about playstyle and other things...


    All fair points. It's not a perfect solution by any means. And I agree smaller team size would help a lot, for this and many other reasons. I also tend to forget that not all DCs enjoy the rapid queue times of Aether, which is one reason I'm hopeful full region queues are implemented at some point.
    (1)

  6. #6
    Player AllenThyl's Avatar
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    Aug 2024
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    300
    Character
    Allen Thyl
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mistress_Irika View Post
    1.) You would have to rework how penalties operate. If you get banned from PvP you can't do majority, if not all things PvE instanced.
    Frankly, I see no issues even outright banning people from the whole game for their lethargy in PvP. You don't get to make disparaging comments and troll people in PvE content, or in general chat. I don't see why the same restrictions and penalties should not apply to PvP. If people can't be bothered to engage in the duty they queue for, what's the point of having them in any other type of content? In fact, this is what irks me so much about the "just here for xp" crowd. What do they even need the xp for? To afk in Limsa? They aren't interested in applying themselves in the completely optional PvP, what's the point of having access to other activities gated by high level? Savage raiding? I doubt the same kind of people that are completely fine with just trolling in PvP have what it takes to actually do savage.
    (14)

  7. 08-07-2024 08:17 AM

  8. #8
    Player AllenThyl's Avatar
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    Aug 2024
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    300
    Character
    Allen Thyl
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Aidorouge View Post
    Oi... the current and ever growing lethargy is a symptom of how Frontlines is dictated by a self-chosen few who believe everyone else is just a captive audience who gets to watch them play.
    What are you even trying to argue? This thread is about people who actively queue for a competitive, objective based war game (3 teams a 24 players), and then either feed the enemy team (against ToS) or basically don't do anything except move from time to time to circumvent the auto-afk kick mechanism present (also against ToS). No one is forced to queue for Frontline. Absolutely no one. If someone does not enjoy participating in a competitive, objective based war game, they simply should not queue for it. The whole point of a game, any game (video, board, social, sports), is to engage withing the rules of the game itself.

    When I wrote that the enabler community is a plague upon this game, posts like yours were exactly what I meant. You have some weird obsession with premade groups, thinking that somehow 4 random people who queue together have discovered some arcane secret of the game that enables them to dominate 40 other players. They don't. The reason they dominate is because these other 40 players are absolutely terrible at the game they are queueing for. The DRK meta has now been alive for nearly 2 years, and despite there being effective counter strategies, the community by and large knows none of them, cares for none of them, and doesn't want to improve their game in any way anyway. That's not a reasonable way to go about a game, that's just video game addiction. And your pointless contrarianism only reflects back on you.

    But that behavior is very much representative of the community at large. Even obvious feeders and afkers are simply ignored, often protected from vote kick due to laziness and a false sense of tolerance / inclusion, but point the griefers out in chat or demand they should be kicked for their antisocial and toxic (yes, it's toxic) behavior, and suddenly all these previously unenthusiastic people rediscover their inner Spanish Inquisition and will spent a ridiculous amount of time to type the most inane garbage to excuse behavior literally prohibited by the ToS everyone agreed to. If the community would spent even half of that zeal on actually playing the game (that they spent unhealthy amounts of both time and money on) and improving themselves, hell, Frontline might not even be in that sorry state in the first place.
    (20)