Because a tank requires 7 vuln stacks to take the same amount of damage as another player. However tanks also have almost twice the HP of other players, to take percentage health bar equitable damage a tank has to have 13 vuln stacks (remember it caps at 8 in the modern game). Then on top of that tanks are overflowing with defensives, putting up a single 20% defensive (so rampart, your 2 minutes or your short mitigation) means you need 19 vuln stacks to take HP equitable damage compared to a caster AND tanks can fully heal themselves near twice a minute
You aren’t talented and you don’t have a right to hold the rest of the party hostage, the game simply doesn’t permit you to die because of your ridiculous defence
Throw yourself off the map next time you take more than one hit every minute and we will see how much more “talented” tanks are
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I don't really see how this is relevant. If your soloing a boss you're probably not taking vuln stacks to begin with.Because a tank requires 7 vuln stacks to take the same amount of damage as another player. However tanks also have almost twice the HP of other players, to take percentage health bar equitable damage a tank has to have 13 vuln stacks (remember it caps at 8 in the modern game). Then on top of that tanks are overflowing with defensives, putting up a single 20% defensive (so rampart, your 2 minutes or your short mitigation) means you need 19 vuln stacks to take HP equitable damage compared to a caster AND tanks can fully heal themselves near twice a minute
As opposed to the people who died, who likely had 2-3 on them. I get you're trying to make this sound like I'm saying this is a skill thing, but I just said "normal content isnt hard for anyone". Anyone includes tanks.
Its nothing about talent to me, I queued for a thing and I'm going to do it. In turn I see no reason why you dictate how other players play the game due to ineptitude at normal mode mechanics.You aren’t talented and you don’t have a right to hold the rest of the party hostage, the game simply doesn’t permit you to die because of your ridiculous defence
Throw yourself off the map next time you take more than one hit every minute and we will see how much more “talented” tanks are
I'll give you that Tanks are overkitted for normal content, but so are healers. And DPS aren't even tested in normal content.
Vuln stacks not mattering to tank is just how the game is to me, I'll avoid attacks that are actually lethal, and stand in the ones that give some form of benefit such as uptime.
I doubt they're in a rush to make the game actually hard for anyone at this level.
The point is you aren’t alive and the party is dead because you are more talented than anyone else, you are alive and the rest of the party is dead because you have a limitless margin for error while the rest of the party doesn’tI don't really see how this is relevant. If your soloing a boss you're probably not taking vuln stacks to begin with.
As opposed to the people who died, who likely had 2-3 on them. I get you're trying to make this sound like I'm saying this is a skill thing, but I just said "normal content isnt hard for anyone". Anyone includes tanks.
Its nothing about talent to me, I queued for a thing and I'm going to do it. In turn I see no reason why you dictate how other players play the game due to ineptitude at normal mode mechanics.
I'll give you that Tanks are overkitted for normal content, but so are healers. And DPS aren't even tested in normal content.
Vuln stacks not mattering to tank is just how the game is to me, I'll avoid attacks that are actually lethal, and stand in the ones that give some form of benefit such as uptime.
I doubt they're in a rush to make the game actually hard for anyone at this level.
The whole “just don’t die like me” is basically “you are barely allowed to make more than one mistake while I can make 17 concurrent mistakes because of my bloated defensives but if you make 2 mistakes and die while I make 15 and survive it’s obviously because I’m more talented than you”
So I’ll say again the “just don’t die” mantra is rich coming from the role that is physically unable to die
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Why is your argument so centered on the tank making mistakes? What if they don't make mistakes? They get zero vuln stacks and you're still dead.The point is you aren’t alive and the party is dead because you are more talented than anyone else, you are alive and the rest of the party is dead because you have a limitless margin for error while the rest of the party doesn’t
The whole “just don’t die like me” is basically “you are barely allowed to make more than one mistake while I can make 17 concurrent mistakes because of my bloated defensives but if you make 2 mistakes and die while I make 15 and survive it’s obviously because I’m more talented than you”
So I’ll say again the “just don’t die” mantra is rich coming from the role that is physically unable to die
Because as much as you like to think you and every other tank are just on some enlightened level looking down on the plebs in 99.99% of these situations where the tank ends up soloing they DID make mistakes, they are just protected from dying from them because of their defensives
If you are in that 0.01% who played flawlessly while your party fell apart around you and even used your shared defensives to keep people up for as long as possible but they still died in spite of this (key word here being you actually tried to protect them with your shareable defensives) then still in 99% of situations resetting is faster than watching the tank solo the boss
So my point focuses on the tank making mistakes because the tank will make mistakes, it’s a part of life, it happens. I don’t make many mistakes, I rarely die due to my own mistakes, but as I often play casters I often die to others incompetence, I don’t think myself better or deserving of the chance to solo the boss because I’m not making mistakes, I peel myself off the floor from the stack marker I died to because the healer was dead and the tank ran away rather than shielding me and try again
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Look, I'm in the lane that if you're soling a boss at 50%, you realy shoud just wipe as it'll be faster anyway, but you're being *incredibly* silly if you're genuinely implying only 0.01% of the playerbase can do the mechanics perfectly on normal mode bosses. They are actually relatively easy to clear without mistakes.Because as much as you like to think you and every other tank are just on some enlightened level looking down on the plebs in 99.99% of these situations where the tank ends up soloing they DID make mistakes, they are just protected from dying from them because of their defensives
If you are in that 0.01% who played flawlessly while your party fell apart around you and even used your shared defensives to keep people up for as long as possible but they still died in spite of this (key word here being you actually tried to protect them with your shareable defensives) then still in 99% of situations resetting is faster than watching the tank solo the boss
So my point focuses on the tank making mistakes because the tank will make mistakes, it’s a part of life, it happens. I don’t make many mistakes, I rarely die due to my own mistakes, but as I often play casters I often die to others incompetence, I don’t think myself better or deserving of the chance to solo the boss because I’m not making mistakes, I peel myself off the floor from the stack marker I died to because the healer was dead and the tank ran away rather than shielding me and try again
Oh yes pls yoshi
make a p8s like dps check in normal content
i want this forum to be full of casuals crying![]()
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